Australian Curriculum Categories

# ACTDIP004

Follow, describe and represent a sequence of steps and decisions (algorithms) neededto solve simple problems

25 teaching resources for those 'aha' moments

### Coding Robot Zoo Mat

A coding robot zoo map with task cards.

21 pages Grades: F - 2

### Antonym Coding Robot Mat

A coding robot mat focusing on different antonyms.

19 pages Grades: 1 - 2

### Analogue and Digital Clock Coding Robot Mat

A coding robot mat focusing on time on analogue and digital clocks.

12 pages Grades: 1 - 2

### Classmate Coding - Flashcards and Activities

A set of 15 coding flashcards on individual A4 pages with four instruction and activity cards to accompany them.

18 pages Grades: 2 - 6

### Class 'We Can' Statements - Technology and Technologies (Lower Primary)

A set of 7 class 'We can' statement cards linked to the Australian Digital Technologies Curriculum.

14 pages Grades: F - 2

### 'I Can' Statements - Technology and Technologies (Lower Primary)

A set of 44 'I can' statement cards linked to the Australian Digital Technologies Curriculum.

33 pages Grades: F - 2

### Algorithms Can Be... Poster

A poster showing the different forms algorithms can take.

1 page Grades: 1 - 7

### 15-Step Algorithm Sequence Sheet - Middle Primary

A worksheet for students to use when writing an algorithm.

2 pages Grades: 3 - 4

### 10-Step Algorithm Sequence Sheet - Middle Primary

A worksheet for students to use when writing an algorithm.

2 pages Grades: 3 - 4

### 8-Step Algorithm Sequence Sheet - Middle Primary

A worksheet for students to use when writing an algorithm.

2 pages Grades: 3 - 4

### 15-Step Algorithm Sequence Sheet - Lower Primary

A worksheet for students to use when writing an algorithm.

3 pages Grades: F - 2

### 10-Step Algorithm Sequence Sheet - Lower Primary

A worksheet for students to use when writing an algorithm.

3 pages Grades: F - 2

### 8-Step Algorithm Sequence Sheet - Lower Primary

A worksheet for students to use when writing an algorithm.

3 pages Grades: F - 2

### Pirate Pete’s Three Algorithm Quest

A worksheet for students to use when consolidating their understanding of algorithms.

3 pages Grades: 1 - 2

### Directional Arrows Algorithm Game

A game to help teach your students directional instructions in sequencing (algorithms).

12 pages Grades: F - 2

### Step by Step Introductory Worksheet for Algorithms - Pirate Adventure

A 1 page worksheet for students to use when learning how to write an algorithm.

1 page Grades: F - 2

### Blank Algorithm Grid - Colour

An activity for students to use when learning about algorithms (directions).

3 pages Grades: F - 2

### Blank Algorithm Grid - Black and White

An activity for students to use when learning about algorithms (directions).

3 pages Grades: F - 2

### Cut and Paste Algorithm Grid - Black and White

An activity for students to use when learning about algorithms (directions).

2 pages Grades: F - 2

### Cut and Paste Algorithm Grid - Colour

An activity for students to use when learning about algorithms (directions).

2 pages Grades: F - 2

### Algorithm Poster

A poster showing the definition and an example of an algorithm.

1 page Grades: 1 - 7

### Introducing Digital Technologies Through Algorithms Unit Plan

This Technology unit has been designed to introduce digital technologies to younger students; specifically, the purpose, structure and features of algorithms.

133 pages Grades: F - 2

### Applying Basic Algorithms

A 60 minute lesson in which students will follow a sequence of steps and identify these as an algorithm.

114 pages Grades: F - 2 60 mins

### Creating Basic Algorithms

A 60 minute lesson in which students will consolidate understanding of algorithms by creating a set of instructions.

125 pages Grades: F - 2 60 mins

### Introduction to Algorithms

A 60 minute lesson in which students will understand the concept of an algorithm by listing steps to move an object around a map.

102 pages Grades: F - 2 60 mins