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Australian Curriculum Teaching Resources

ACTDIP020

Technologies > Digital Technologies > Years 5 and 6 > Digital Technologies Processes and Production Skills > ACTDIP020

Implement digital solutions as simple visual programs involving branching, iteration (repetition), and user input

Elaborations

  • experimenting with different options that involve repeat instructions, for example a continually repeating slideshow, a repeated movement in an animation, a repeated calculation in a spreadsheet (Skills: Literacy, Numeracy, Information and Communication Technology (ICT) Capability, Critical and Creative Thinking)
  • planning and implementing a solution using a visual programming language, for example designing and creating a simple computer game involving decisions and repetitions, suitable for younger children, that requires user input to make selections, taking into account user responses (Skills: Literacy, Numeracy, Information and Communication Technology (ICT) Capability, Critical and Creative Thinking)
  • designing and creating a solution that is interactive, using a visual programming language, for example designing a user interface for people with disability, taking into account visibility and size of icons; or creating a quiz that provides feedback on response and allows the user to try again (Skills: Literacy, Information and Communication Technology (ICT) Capability, Critical and Creative Thinking)
  • creating a quiz where questions are repeated until the correct response is given, for example questions and feedback on responses in a few slides in a slideshow (Skills: Literacy, Numeracy, Information and Communication Technology (ICT) Capability, Critical and Creative Thinking)
  • programming a robot to operate independently, for example to find its way out of a maze (Skills: Numeracy, Information and Communication Technology (ICT) Capability, Critical and Creative Thinking)
  • experimenting with different ways of instructing to make choices and repeat instructions, for example using ‘IF’ statements to allow for making choices and iterations (repeat instructions) until a goal is achieved (Skills: Literacy, Numeracy, Information and Communication Technology (ICT) Capability, Critical and Creative Thinking)

(View this topic on www.australiancurriculum.edu.au )

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