teaching resource

Let's Spin - Shapes Spinner Activity

  • Updated

    Updated:  13 Jun 2023

Use this colourful 2D shape spinner resource to in whole-class or small-group active learning games.

  • Non-Editable

    Non-Editable:  PDF

  • Pages

    Pages:  1 Page

  • Curriculum
  • Years

    Years:  P - 1

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teaching resource

Let's Spin - Shapes Spinner Activity

  • Updated

    Updated:  13 Jun 2023

Use this colourful 2D shape spinner resource to in whole-class or small-group active learning games.

  • Non-Editable

    Non-Editable:  PDF

  • Pages

    Pages:  1 Page

  • Curriculum
  • Years

    Years:  P - 1

Use this colourful 2D shape spinner resource to in whole-class or small-group active learning games.

Add Some Active-Learning Fun to Your Math Class!

Use this hands-on 2D Shape Spinner when learning about the different plane shapes with your students.  To assemble, print the circle, use a split pin through the middle of the circle and attach the arrow to create your shapes spinner.

You may like to use the black-and-white version with your students. They can decorate each of the shapes.

Print on card stock for a hardwearing and sustainable alternative to laminated paper.

Ways to Use a Spinner in Class

Our team of teachers created this resource, and have come up with a series of practical applications for your Shape Spinner!

  1. Warm-Up Activities: At the start of your math class, use the spinner to randomly select students to share a fun fact about the shape the arrow lands on! How many edges? What is something in the environment that looks like that shape?
  2. Group Formation: Divide students into groups using a spinner. Assign each group a shape, and spin the spinner to determine which students belong to each group. This method adds an element of randomness and can encourage diverse groupings. Too many shapes for the number of groups you need? Cover some with paper to eliminate some shapes, or shade two adjacent wedges to group some shapes together.
  3. Timed Activities: Set up a spinner with different time intervals (e.g., 1 minute, 2 minutes, 5 minutes). Spin the spinner to determine the duration of an activity or task. It adds an element of excitement and unpredictability to time-based activities.

Looking for More Brilliant 2D Shape Teaching Resources?

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