teaching resource

What's My Card? Shape Board Game

Teach Starter Publishing
PDF | 7 pages | Grades: 1 - 3

A set of cards to be used in a Guess Who? Board Game for students to consolidate their knowledge of shape.

Use this board game when exploring shape.

In this game, players try to guess their opponent’s mystery card by asking a series of questions.

This teaching resource includes:

  • set of game cards (front and back)
  • set of mystery cards (front and back)
  • instruction page with possible questions players can use.

You may like to print the game and mystery cards back-to-back to ensure students can’t see through the paper once it has been laminated. Alternatively, you can print the black and white version on colored cardstock.

This game makes a great math center activity when students are learning about 2-D shapes and 3-D figures.

Printing instruction – ensure that when you print this resource you choose ‘actual size’ in your printer settings. This will ensure that the cards fit the Guess Who? game board perfectly!

Curriculum

  • Math 1.6(A)

    Classify and sort regular and irregular two-dimensional shapes based on attributes using informal geometric language;

  • Math 1.6(B)

    Distinguish between attributes that define a two-dimensional or three-dimensional figure and attributes that do not define the shape;

  • Math 1.6(D)

    Identify two-dimensional shapes, including circles, triangles, rectangles, and squares, as special rectangles, rhombuses, and hexagons and describe their attributes using formal geometric language;

  • Math 1.6(E)

    Identify three-dimensional solids, including spheres, cones, cylinders, rectangular prisms (including cubes), and triangular prisms, and describe their attributes using formal geometric language;

  • Math 2.8(B)

    Classify and sort three-dimensional solids, including spheres, cones, cylinders, rectangular prisms (including cubes as special rectangular prisms), and triangular prisms, based on attributes using formal geometric language;

  • Math 2.8(C)

    Classify and sort polygons with 12 or fewer sides according to attributes, including identifying the number of sides and number of vertices;

  • Math 3.6(A)

    Classify and sort two- and three-dimensional figures, including cones, cylinders, spheres, triangular and rectangular prisms, and cubes, based on attributes using formal geometric language;

  • Math 3.6(B)

    Use attributes to recognize rhombuses, parallelograms, trapezoids, rectangles, and squares as examples of quadrilaterals and draw examples of quadrilaterals that do not belong to any of these subcategories;

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