A whole class game played between the teacher and students to encourage good class behaviour.
You can organise your classroom reward structure to be:
- Teacher vs classroom students
- Student group vs student group
Assign the class and the teacher to the red aeroplane or blue aeroplane – each aeroplane must follow their respective track around the globe. Students move forward when they are demonstrating good behaviour and the teacher moves forward when the students are not showing good behaviour.
Alternatively, you can divide the class into groups and make them race each other for good behaviour. An alternate version is included with more planes and an altered map.
Print the map out on A3. Cut out the aeroplane pieces so you can position them on the map to chart progress. Use the score cards as an additive to easily chart who is ahead.