Teaching Resource

Technology and Technologies Word Wall Definitions

PDF | 34 pages|Grades: 2 - Lower - 6

A set of definition word wall cards to display in your classroom when learning about technology and technologies.

This word wall defines the meaning the following technology and technologies vocabulary words:

algorithm, app (application), ASCII (American Standard Code for Information Interchange), augmented reality (AR), basic functions, binary, binary codes, binary data, binary digits (bits), biomimicry, bit (binary digit), bitmap, bug, byte, central processing unit (CPU), cloud computing (the cloud), code, coding (computer coding), common digital systems, data communication network, components, computational thinking, criteria for success, data, data and information storage components, data duplication, data mismatch, data omission, default settings, digital systems, email, encryption of data, equipment, ethernet cards, external components, external device, external hard drive, external output components, features, fibre, function, functionality, hard disk, hard drive (Hard Disc Drive, HD or HDD), HTML (Hypertext Markup Language), HTTP (Hypertext Transfer Protocol), input, icon, IF statement, information systems, internal components, internal processing components, the Internet, intranet, iPad, keyboard, main components, malware (malicious software), materials, microphone, network, output, parameter, pixel, product, program, programming, programming language, projector, protecting files, prototype, Robotics, social sustainability, Scratch, screen, sharing information digitally, social network, software, speakers, stylus, sustainable, sustainability criteria, systems, tablet, technology, technologies, tools, touch system, transmit data, Unicode, USB (Universal Serial Bus), variable, visualisation software tools, web-based information, wireless devices.

  National Curriculum Curriculum alignment

  • Key Stage 2 (KS2) - Lower

    Key Stage 2 (KS2) - Lower covers students in Year 3 and Year 4.

  • Key Stage 2 (KS2) – Upper

    Key Stage 2 (KS2) - Upper covers students in Year 5 and Year 6.

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  • Computing

    Pupils should be taught to: design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts; use sequence, selection, and repetition in progr...

  • Design and technology

    Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts [for example, t...

  • Design and technology

    Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts [for example, t...

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