Computing
Pupils should be taught to: design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts; use sequence, selection, and repetition in programs; work with variables and various forms of input and output; use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs; understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration; use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content; select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information; use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.
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Binary Codes with Guide Dots to 20 Cards
Coding cards for teachers to use when teaching about the total numeric value of a bit code.
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15-Step Algorithm Sequence Sheet - Middle Primary
A worksheet for students to use when writing an algorithm.
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Binary Codes without Guide Dots to 20 Cards
Coding cards for teachers to use when teaching about the total numeric value of a bit code.
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Make Your Binary Code Birthday Card Activity
A worksheet for students to use when learning about the total numeric value of a bit code.
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Orb Robot - Task Cards
A set of 12 orb robot task cards for students, suitable for middle and upper years.
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Frida's Fiesta – Stimulus Poster
A stimulus poster which includes a menu for a Mexican style restaurant.
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8-bit Coding Card Packs with Activities
A set of 8-bit coding cards with associated activities to assist students in understanding 8-bit coding.
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Classmate Coding - Flashcards and Activities
A set of 15 coding flashcards on individual A4 pages with four instruction and activity cards to accompany them.
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Reading 8-bit ASCII Codes - Worksheet
A worksheet to assist students in understanding what actual computer code (ASCII- current 8-bit version) looks like.
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Binary Codes to 20 without Guide Dots - Worksheet
An activity for students to complete when learning how to read and write in code.
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Wireless Devices Poster
A poster showing the definition and visual representations of wireless devices.
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Technologies Poster
A poster showing the definition and visual representations of technologies.
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Algorithm Poster
A poster showing the definition and an example of an algorithm.
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Frida's Fiesta: Dietary Requirements – Projects
A project where students can explore different dietary requirements and the types of food that cater for them.
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Technology and Technologies Word Wall Definitions
A set of definition word wall cards to display in your classroom when learning about technology and technologies.
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Negative Impacts of Technology Worksheet
A worksheet exploring the negative impacts of technology in the community.
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Positive Impacts of Technology Worksheet
A worksheet exploring the positive impacts of technology in the community.
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Is Technology a Friend or a Foe? Worksheet
A worksheet exploring the positive and negative impacts of technology in the community.
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Occupations in Design and Technology Match-Up Activity
A match-up game linking occupations and the technologies required to successfully perform the job.
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Class 'We Can' Statements - Technology and Technologies (Middle Primary)
A set of 7 class 'We can' statement cards linked to the Australian Digital Technologies Curriculum.
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'I Can' Statements - Technology and Technologies (Middle Primary)
A set of 53 'I can' statement cards linked to the Australian Digital Technologies Curriculum.
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Program Poster
A poster showing the definition and an example of a program.
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Input/Output Poster
A poster showing the definition and an example of an input and an output.
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Information Systems Poster
A poster showing the definition and an example of Information Systems.
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Systems Poster
A poster showing the definition and an example of a system.
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Programming Poster
A poster showing the definition and an example of programming.
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8Ws of Project Development (Technologies) - Individual Posters
A poster for teachers to display and discuss when helping students to develop a project.
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8Ws of Project Development Poster (Technologies)
A poster for teachers to display and discuss when helping students to develop a project.
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Life Changing Technologies - Match-Up Activity
A match-up activity linking technologies and technological devices with the function they perform.
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Class 'We Can' Statements - Technology and Technologies (Lower Primary)
A set of 7 class 'We can' statement cards linked to the Australian Digital Technologies Curriculum.
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'I Can' Statements - Technology and Technologies (Lower Primary)
A set of 44 'I can' statement cards linked to the Australian Digital Technologies Curriculum.
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Biomimicry Poster
A poster showing the definition and an example of biomimicry.