A poster showing the definition and an example of an input and an output.
Display this Input/Output Poster when learning about Design and Digital Technologies.
Download includes options for full colour, low colour and black and white versions.
Updated: 17 Jan 2017
A poster showing the definition and an example of an input and an output.
Non-Editable: PDF
Pages: 1 Page
Years: 2 - 7
Key Stage 2 (KS2) - Lower covers students in Year 3 and Year 4.
Pupils should be taught to: design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts; use sequence, selection, and repetition in progr...
Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts [for example, t...
Key Stage 2 (KS2) - Upper covers students in Year 5 and Year 6.
Pupils should be taught to: design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts; use sequence, selection, and repetition in progr...
Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts [for example, t...

A poster showing the definition and an example of an input and an output.
Display this Input/Output Poster when learning about Design and Digital Technologies.
Download includes options for full colour, low colour and black and white versions.
Key Stage 2 (KS2) - Lower covers students in Year 3 and Year 4.
Pupils should be taught to: design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts; use sequence, selection, and repetition in progr...
Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts [for example, t...
Key Stage 2 (KS2) - Upper covers students in Year 5 and Year 6.
Pupils should be taught to: design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts; use sequence, selection, and repetition in progr...
Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts [for example, t...

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