Early Stage 1
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Properties of Materials Unit Plan
This Chemical Sciences unit investigates the observable properties of materials. Descriptive vocabulary is explored as well as the suitability of materials for different purposes.
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Living Things and Their Needs Unit Plan
This Science unit covers a range of concepts relating to the basic needs of living things.
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What Do Living Things Need?
A 60 minute lesson in which students will identify the four basic needs of living things.
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Living or Non-Living?
A 60 minute lesson in which students will identify the features of living and non-living things.
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A Mixture of Materials
A 60 minute lesson in which students analyse objects made of different materials and explain why those materials were used based on their properties.
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Choosing Materials That Work!
A 60 minute lesson in which students understand that some materials are more appropriate to use for certain objects or products than others based on the properties they possess.
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Sorting Scientists
A 60 minute lesson in which students investigate and sort materials based on their properties.
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Properties of Materials
A 60 minute lesson in which students develop an understanding of the properties of materials that make them useful for specific purposes.
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Identifying Types of Materials
A 60 minute lesson in which students identify the material objects are made of and sort them in various ways.
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Describing Materials
A 60 minute lesson in which students explore the properties of materials and develop vocabulary to describe them.
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Shelter Building Experiment
A 60 minute lesson in which students will investigate how a shelter can protect a living thing.
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Applying Basic Algorithms
A 60 minute lesson in which students will follow a sequence of steps and identify these as an algorithm.
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Creating Basic Algorithms
A 60 minute lesson in which students will consolidate understanding of algorithms by creating a set of instructions.
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Introduction to Algorithms
A 60 minute lesson in which students will understand the concept of an algorithm by listing steps to move an object around a map.