Technologies
Technologies enrich and impact on the lives of people and societies globally. Australia needs enterprising individuals who can make discerning decisions about the development and use of technologies and who can independently and collaboratively develop solutions to complex challenges and contribute to sustainable patterns of living. Technologies can play an important role in transforming, restoring and sustaining societies and natural, managed and constructed environments.
The Australian Curriculum: Technologies ensures that all students benefit from learning about and working with traditional, contemporary and emerging technologies that shape the world in which we live. By applying their knowledge and practical skills and processes when using technologies and other resources to create innovative solutions, independently and collaboratively, they develop knowledge, understanding and skills to respond creatively to current and future needs.
The practical nature of the Technologies learning area engages students in critical and creative thinking, including understanding interrelationships in systems when solving complex problems. A systematic approach to experimentation, problem-solving, prototyping and evaluation instils in students the value of planning and reviewing processes to realise ideas.
All young Australians should develop capacity for action and a critical appreciation of the processes through which technologies are developed and how technologies can contribute to societies. Students need opportunities to consider the use and impact of technological solutions on equity, ethics, and personal and social values. In creating solutions, as well as responding to the designed world, students consider desirable sustainable patterns of living, and contribute to preferred futures for themselves and others.
This rationale is extended and complemented by specific rationales for each Technologies subject.
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Programming Poster
A poster showing the definition and an example of programming.
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Desktop Workstation Word Wall
A set of labels for a desktop workstation.
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Tablet Workstation Word Wall
A set of labels for a tablet workstation.
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Laptop Workstation Word Wall
A set of labels for a laptop workstation.
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8Ws of Project Development Poster (Technologies)
A poster for teachers to display and discuss when helping students to develop a project.
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Class 'We Can' Statements - Technology and Technologies (Lower Primary)
A set of 7 class 'We can' statement cards linked to the Australian Digital Technologies Curriculum.
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'I Can' Statements - Technology and Technologies (Lower Primary)
A set of 44 'I can' statement cards linked to the Australian Digital Technologies Curriculum.
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Bit Poster
A poster showing the definition and an example of a bit.
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Coding Poster
A poster showing the definition and an example of coding.
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Central Processing Unit Poster
A poster showing the definition and an example of a central processing unit.
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Byte Poster
A poster showing the definition and an example of a byte.
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Cloud Computing Poster
A poster showing the definition and an example of cloud computing.
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Sustainability Criteria Poster
A poster showing the definition and an example of sustainability criteria.
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Using a Mac Keyboard Poster
A set of 4 posters to remind students of the correct shortcuts for a Mac keyboard.
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Touch Typing Poster
A poster to remind students of correct fingers when touch typing.
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15-Step Algorithm Sequence Sheet - Middle Primary
A worksheet for students to use when writing an algorithm.
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8-Step Algorithm Sequence Sheet - Middle Primary
A worksheet for students to use when writing an algorithm.
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10-Step Algorithm Sequence Sheet - Lower Primary
A worksheet for students to use when writing an algorithm.
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Data Match-Up Cards (Set 5)
A match-up activity for students to use when exploring data.
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Data Match-Up Cards (Set 4)
A match-up activity for students to use when exploring data.
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Coding Word Wall Definitions
A set of definition word wall cards to display in your classroom when learning about computer coding.
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Coding Word Wall Vocabulary
A set of vocabulary word wall cards and a poster about computer coding, to display in your classroom.
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Occupations and Sustainability in Technologies Unit Plan
This Technology unit has been designed to investigate the role that technology plays in occupations within the community. Additionally, it introduces and explores the concept of sustainability.
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Introducing Digital Technologies Through Algorithms Unit Plan
This Technology unit has been designed to introduce digital technologies to younger students; specifically, the purpose, structure and features of algorithms.
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Reinforcing 8-bit Coding
A 60 minute lesson in which students will develop confidence in identifying and exploring coding data.
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Occupations and Sustainability in Technologies Assessment
An assessment task in which students will demonstrate an understanding of occupations and sustainability in technologies.
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Sustainability in Occupations
A 60 minute lesson in which students will investiagate why occupations within the community need to be sustainable.
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Sustainability in the Community
A 60 minute lesson in which students will develop an understanding of key vocabulary commonly used in relation to sustainability.
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Technology - Friend or Foe?
A 60 minute lesson in which students will examine the ways in which technology can both help and hinder our lives.
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Life Changing Technologies
A 60 minute lesson in which students will identify the positive ways in which technology can change lives.
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The History of Technology in Occupations
A 60 minute lesson in which students will explore how technology has been used within occupations throughout history.
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Occupations Using Technologies
A 60 minute lesson in which students will explore how technological devices are used within occupations in the community.