Technologies
Technologies enrich and impact on the lives of people and societies globally. Australia needs enterprising individuals who can make discerning decisions about the development and use of technologies and who can independently and collaboratively develop solutions to complex challenges and contribute to sustainable patterns of living. Technologies can play an important role in transforming, restoring and sustaining societies and natural, managed and constructed environments.
The Australian Curriculum: Technologies ensures that all students benefit from learning about and working with traditional, contemporary and emerging technologies that shape the world in which we live. By applying their knowledge and practical skills and processes when using technologies and other resources to create innovative solutions, independently and collaboratively, they develop knowledge, understanding and skills to respond creatively to current and future needs.
The practical nature of the Technologies learning area engages students in critical and creative thinking, including understanding interrelationships in systems when solving complex problems. A systematic approach to experimentation, problem-solving, prototyping and evaluation instils in students the value of planning and reviewing processes to realise ideas.
All young Australians should develop capacity for action and a critical appreciation of the processes through which technologies are developed and how technologies can contribute to societies. Students need opportunities to consider the use and impact of technological solutions on equity, ethics, and personal and social values. In creating solutions, as well as responding to the designed world, students consider desirable sustainable patterns of living, and contribute to preferred futures for themselves and others.
This rationale is extended and complemented by specific rationales for each Technologies subject.
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Information Systems Poster
A poster showing the definition and an example of Information Systems.
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Systems Poster
A poster showing the definition and an example of a system.
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Fibre Poster
A poster showing the definition and an example of fibre.
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Computational Thinking Poster
A poster showing the definition and an example of computational thinking.
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Social Sustainability Poster
A poster showing the definition and an example of social sustainability.
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Prototype Poster
A poster showing the definition and an example of a prototype.
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Programming Poster
A poster showing the definition and an example of programming.
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Desktop Workstation Word Wall
A set of labels for a desktop workstation.
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Laptop Workstation Word Wall
A set of labels for a laptop workstation.
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8Ws of Project Development (Technologies) - Individual Posters
A poster for teachers to display and discuss when helping students to develop a project.
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8Ws of Project Development Poster (Technologies)
A poster for teachers to display and discuss when helping students to develop a project.
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Biomimicry Poster
A poster showing the definition and an example of biomimicry.
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Bit Poster
A poster showing the definition and an example of a bit.
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Code Poster
A poster showing the definition and an example of code.
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Augmented Reality Poster
A poster showing the definition and an example of an augmented reality.
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Central Processing Unit Poster
A poster showing the definition and an example of a central processing unit.
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Byte Poster
A poster showing the definition and an example of a byte.
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Cloud Computing Poster
A poster showing the definition and an example of cloud computing.
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ASCII Poster
A poster showing the definition and an example of ASCII.
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Using a Mac Keyboard Poster
A set of 4 posters to remind students of the correct shortcuts for a Mac keyboard.
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Using a PC Keyboard Poster
A set of 4 posters to remind students of the correct shortcuts for a PC keyboard.
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Algorithms Can Be... Poster
A poster showing the different forms algorithms can take.
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10-Step Algorithm Sequence Sheet - Lower Primary
A worksheet for students to use when writing an algorithm.
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Coding Word Wall Vocabulary
A set of vocabulary word wall cards and a poster about computer coding, to display in your classroom.
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Spacecraft Design Task Activity
A fun design task that encourages creative thinking and design engineering.
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Introducing Digital Technologies Through Algorithms Unit Plan
This Technology unit has been designed to introduce digital technologies to younger students; specifically, the purpose, structure and features of algorithms.
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Occupations and Sustainability in Technologies Unit Plan
This Technology unit has been designed to investigate the role that technology plays in occupations within the community. Additionally, it introduces and explores the concept of sustainability.
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Creating Basic Algorithms
A 60 minute lesson in which students will consolidate understanding of algorithms by creating a set of instructions.
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Design a Musical Instrument
An assessment task in which students will demonstrate their knowledge and understanding of sound.
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Sustainability in the Community
A 60 minute lesson in which students will develop an understanding of key vocabulary commonly used in relation to sustainability.
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Introduction to Algorithms
A 60 minute lesson in which students will understand the concept of an algorithm by listing steps to move an object around a map.
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Occupations and Sustainability in Technologies Assessment
An assessment task in which students will demonstrate an understanding of occupations and sustainability in technologies.