Technologies
Technologies enrich and impact on the lives of people and societies globally. Australia needs enterprising individuals who can make discerning decisions about the development and use of technologies and who can independently and collaboratively develop solutions to complex challenges and contribute to sustainable patterns of living. Technologies can play an important role in transforming, restoring and sustaining societies and natural, managed and constructed environments.
The Australian Curriculum: Technologies ensures that all students benefit from learning about and working with traditional, contemporary and emerging technologies that shape the world in which we live. By applying their knowledge and practical skills and processes when using technologies and other resources to create innovative solutions, independently and collaboratively, they develop knowledge, understanding and skills to respond creatively to current and future needs.
The practical nature of the Technologies learning area engages students in critical and creative thinking, including understanding interrelationships in systems when solving complex problems. A systematic approach to experimentation, problem-solving, prototyping and evaluation instils in students the value of planning and reviewing processes to realise ideas.
All young Australians should develop capacity for action and a critical appreciation of the processes through which technologies are developed and how technologies can contribute to societies. Students need opportunities to consider the use and impact of technological solutions on equity, ethics, and personal and social values. In creating solutions, as well as responding to the designed world, students consider desirable sustainable patterns of living, and contribute to preferred futures for themselves and others.
This rationale is extended and complemented by specific rationales for each Technologies subject.
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Algorithms Can Be... Poster
A poster showing the different forms algorithms can take.
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15-Step Algorithm Sequence Sheet - Lower Primary
A worksheet for students to use when writing an algorithm.
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STEM Design Challenge - Build a Pirate Ship (1-2)
Inspire your early years students to build their a pirate ship with a STEM Design Challenge.
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Design a Paralympic Logo – Inquiry-Based Project
Have your students design a new logo for the Australian Paralympic Team with this inquiry-based learning project.
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Design a Paralympic Mascot – Inquiry-Based Project
Have your students design a new mascot for the Australian Paralympic Team with this inquiry-based learning project.
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Orb Robot Task Cards
Practice coding concepts with orb robot task cards for students, suitable for middle and upper years.
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Antonym Coding Robot Mat
Practise coding for kids and matching antonym pairs with a coding robot mat.
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Negative Impacts of Technology Worksheet
Explore the negative impacts of technology in the community with a pair of printable worksheets.
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Positive Impacts of Technology Worksheet
Exploring the positive impacts of technology in the community with a pair of printable worksheets.
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Technology and Technologies Terminology - Word Wall
96 vocabulary word wall cards and a poster about technology, to display in your classroom.
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8-bit Decoding Puzzle
A puzzle for students to solve when consolidating their understanding of coding.
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Binary Codes without Guide Dots to 20 Cards
Coding cards for teachers to use when teaching about the total numeric value of a bit code.
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Cut and Paste Algorithm Grid - Black and White
An activity for students to use when learning about algorithms (directions).
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Cut and Paste Algorithm Grid - Colour
An activity for students to use when learning about algorithms (directions).
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Binary Codes with Guide Dots to 20 Cards
Coding cards for teachers to use when teaching about the total numeric value of a bit code.
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Word Processing Skills Task Cards
48 skills cards for students to use to enhance their word processing skills.
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Wireless Devices Poster
A poster showing the definition and visual representations of wireless devices.
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Algorithm Poster
A poster showing the definition and an example of an algorithm.
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Binary Codes to 20 with Guide Dots - Worksheet
An activity for students to complete when learning how to read and write in code.
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Blank Binary Coding Cards - Worksheet
A worksheet to assist students in creating their own binary codes.
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Occupations and Sustainability in Technology Assessment
A four-page assessment task covering occupations and sustainability in technology.
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Class 'We Can' Statements - Technology and Technologies (Upper Primary)
A set of 28 class 'We can' statement cards linked to the Australian Digital Technologies Curriculum.
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'I Can' Statements - Technology and Technologies (Upper Elementary)
A set of 45 'I can' statement cards.
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Class 'We Can' Statements - Technology and Technologies (Middle Primary)
A set of 7 class 'We can' statement cards linked to the Australian Digital Technologies Curriculum.
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'I Can' Statements - Technology and Technologies (Middle Primary)
A set of 53 'I can' statement cards linked to the Australian Digital Technologies Curriculum.
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Functionality Poster
A poster showing the definition and an example of Functionality.
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Program Poster
A poster showing the definition and an example of a program.
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Fibre Poster
A poster showing the definition and an example of fibre.
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Encryption of Data Poster
A poster showing the definition and an example of data encryption.
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Computational Thinking Poster
A poster showing the definition and an example of computational thinking.
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Social Sustainability Poster
A poster showing the definition and an example of social sustainability.
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Prototype Poster
A poster showing the definition and an example of a prototype.