Technologies
Technologies enrich and impact on the lives of people and societies globally. Australia needs enterprising individuals who can make discerning decisions about the development and use of technologies and who can independently and collaboratively develop solutions to complex challenges and contribute to sustainable patterns of living. Technologies can play an important role in transforming, restoring and sustaining societies and natural, managed and constructed environments.
The Australian Curriculum: Technologies ensures that all students benefit from learning about and working with traditional, contemporary and emerging technologies that shape the world in which we live. By applying their knowledge and practical skills and processes when using technologies and other resources to create innovative solutions, independently and collaboratively, they develop knowledge, understanding and skills to respond creatively to current and future needs.
The practical nature of the Technologies learning area engages students in critical and creative thinking, including understanding interrelationships in systems when solving complex problems. A systematic approach to experimentation, problem-solving, prototyping and evaluation instils in students the value of planning and reviewing processes to realise ideas.
All young Australians should develop capacity for action and a critical appreciation of the processes through which technologies are developed and how technologies can contribute to societies. Students need opportunities to consider the use and impact of technological solutions on equity, ethics, and personal and social values. In creating solutions, as well as responding to the designed world, students consider desirable sustainable patterns of living, and contribute to preferred futures for themselves and others.
This rationale is extended and complemented by specific rationales for each Technologies subject.
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Using a PC Keyboard Poster
A set of 4 posters to remind students of the correct shortcuts for a PC keyboard.
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Touch Typing Poster
A poster to remind students of correct fingers when touch typing.
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10-Step Algorithm Sequence Sheet - Middle Primary
A worksheet for students to use when writing an algorithm.
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Orb Robot Task Cards
Practice coding concepts with orb robot task cards for students, suitable for middle and upper years.
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Antonym Coding Robot Mat
Practise coding for kids and matching antonym pairs with a coding robot mat.
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Classmate Coding - Flashcards and Activities
Introduce your students to the concept of coding by having them "program" a classmate using coding cards.
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Negative Impacts of Technology Worksheet
Explore the negative impacts of technology in the community with a pair of printable worksheets.
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Positive Impacts of Technology Worksheet
Exploring the positive impacts of technology in the community with a pair of printable worksheets.
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8-bit Coding Card Packs with Activities
A set of 8-bit coding cards with associated activities to assist students in understanding 8-bit coding.
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Directional Arrows Algorithm Game
A game to help teach your students directional instructions in sequencing (algorithms).
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Blank Algorithm Grid - Black and White
An activity for students to use when learning about algorithms (directions).
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Binary Codes without Guide Dots to 20 Cards
Coding cards for teachers to use when teaching about the total numeric value of a bit code.
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Binary Codes to 20 without Guide Dots - Worksheet
An activity for students to complete when learning how to read and write in code.
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Make Your Binary Code Birthday Card Activity
A worksheet for students to use when learning about the total numeric value of a bit code.
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Binary Codes with Guide Dots to 20 Cards
Coding cards for teachers to use when teaching about the total numeric value of a bit code.
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Binary Codes to 20 with Guide Dots - Worksheet
An activity for students to complete when learning how to read and write in code.
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Blank Binary Coding Cards - Worksheet
A worksheet to assist students in creating their own binary codes.
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Binary Coding Cards
Use these binary coding cards to demonstrate how to ‘switch’ a ‘digit’ on or off.
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Occupations and Sustainability in Technology Assessment
A four-page assessment task covering occupations and sustainability in technology.
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'I Can' Statements - Technology and Technologies (Upper Elementary)
A set of 45 'I can' statement cards.
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Materials Poster
A poster showing the definition and an example of materials.
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Functionality Poster
A poster showing the definition and an example of Functionality.
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Program Poster
A poster showing the definition and an example of a program.
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Systems Poster
A poster showing the definition and an example of a system.
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Fibre Poster
A poster showing the definition and an example of fibre.
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Encryption of Data Poster
A poster showing the definition and an example of data encryption.
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Computational Thinking Poster
A poster showing the definition and an example of computational thinking.
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Social Sustainability Poster
A poster showing the definition and an example of social sustainability.
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Prototype Poster
A poster showing the definition and an example of a prototype.
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Programming Poster
A poster showing the definition and an example of programming.
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Desktop Workstation Word Wall
A set of labels for a desktop workstation.
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Tablet Workstation Word Wall
A set of labels for a tablet workstation.