11 Benefits to Playing Games in the Classroom (Resources Included)

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Photo of Victoria (Teach Starter)
Updated | 4 min read

Research has shown that there are many benefits to playing games in the classroom. When planning lessons, teachers should try to incorporate at least one game a day into one of the key learning areas as either a teaching and learning tool, assessment strategy or classroom motivator.

“Play is our brain’s favourite way of learning” – Diane Ackeman

When playing games, students become more engaged in their learning, taught content is reinforced and class positivity is increased.

In this blog we have outlined ten of the most important benefits students gain from playing games in the classroom. We have also selected some of our most popular Numeracy, Literacy, Technology, History and Fitness games for you to download and use in your own classroom.


10 Benefits to Playing Games in the Classroom

More Motivation

Playing games in the classroom increases overall motivation. By playing games, students become more motivated to learn, pay attention and participate in set tasks. Games help students to become a part of a team as well as take responsibility for their own learning. They can also be a great classroom management tool, helping to motivate a class.

They can also be a great classroom management tool, helping to motivate a class.

Controlled Competitiveness

Students can become very competitive in the classroom, especially boys. Games are a great way to control the competitiveness between peers.

By using games in the classroom, students can compete against each other whilst playing a game, then support each other during other learning activities.

Strategy Simulator

Most games require problem-solving strategies and planning. By applying a range of strategies in a game, students are able to use their working memory to solve problems, increasing their mental cognition. Stimulating the brain with strategies in a game can be a great brain workout!

Peer Positivity

Using games in a lesson as part of teaching and learning helps to create positivity around the lesson, motivating students with their participation and creating a positive attitude towards learning.

Games can also create a positive memory and experience of learning for students in the classroom.

Smaller Stress

Having to answer questions on a worksheet or produce a page of text can be quite daunting and stressful for some students. It can also create a negative perception of a students’ learning environment.

As an alternative to worksheets, games can be used as a less stressful way for students to demonstrate their knowledge, skill and understanding of a topic. Being less stressed will help students to have a more positive perception of their learning environment and give a true indication of their own learning.

Mighty Memory

Playing a range of content-specific games can increase memory! As they play a game, students need to remember important details about a topic but also use their working memory to think and act quickly.

Games that were made by the students can be some of the most effective. As students construct a game they are required to use their memory of specific content to create questions and answers suitable for the game, then use their memory of the topic to play the game.

Class Cooperation

Playing games in the classroom increases class cooperation. Classroom games can also be used as a team-building exercise!

Students need to work together as a team when playing as a whole class against the teacher, or in small team groups when playing games with each other.

In this way, students learn how to take turns, build respect, listen to others and play fairly.

Alert Attention

Playing games requires students to pay great attention to detail. As games can move quickly, when playing a game a student needs to be alert and attentive.

This attentiveness when playing a game can help students to stay focused on other tasks in the classroom throughout the day.

Friendly Fun

Playing games in the classroom is always great fun!

When playing a game, endorphins are produced that stimulate the brain and gives students a feeling of euphoria. This feeling of euphoria creates a great sense of happiness and excitement for students in the classroom, developing a positive learning environment.

New Knowledge

Games are a great tool to use in the classroom to consolidate new knowledge.

After teaching new content to the class, provide students with a game that will consolidate their understanding and make connections with what they already know. Asking students to create their own content-specific games can also be a great way to assess students at the end of a unit of work.

Take it Outside

Games aren’t just for inside the classroom. Going outside and enjoying the outdoors can also provide a bit of brain break for your students, all while consolidating a topic they are learning about!

Here’s a great example… all you need are some hula hoops, bean bags and some enthusiastic kids!

 

For more active games inside and outside the classroom, check out our Active Games Resource Collection.


Numeracy Games

Image of Diving Board Bonanza! - Chance Game

teaching resource

Diving Board Bonanza! - Chance Game

A fun chance game for students to play when learning about probability.

Teach Starter Publishing2 pagesYears: 3 - 4
Image of Numbers and Words to 20 Dominoes

teaching resource

Numbers and Words to 20 Dominoes

A set of dominoes to use in the classroom when sequencing numbers from 0 to 20.

Teach Starter Publishing4 pagesYear: F
Image of I Have, Who Has? Game - Fraction, Decimal and Percentage Equivalence

teaching resource

I Have, Who Has? Game - Fraction, Decimal and Percentage Equivalence

A whole-class game to consolidate students' understanding of fraction, decimal and percentage equivalence.

Teach Starter Publishing4 pagesYears: 4 - 6
Image of Place Value Bingo Game – Numbers 0–1000

teaching resource

Place Value Bingo Game – Numbers 0–1000

Thirty-two different bingo cards using place value to 1000.

Teach Starter Publishing20 pagesYears: 1 - 3Has Starter Sheet


Literacy Games

Image of Monster Mash Grapheme Sorting Activity

teaching resource

Monster Mash Grapheme Sorting Activity

A small group or individual sorting activity to consolidate the concept of different graphemes.

Teach Starter Publishing39 pagesYears: 1 - 4
Image of Parts of Speech Card Game – Upper Years Classroom Game – Set 3

teaching resource

Parts of Speech Card Game – Upper Years Classroom Game – Set 3

A card game for nouns, verbs and adjectives.

Teach Starter Publishing7 pagesYears: 3 - 5Has Starter Sheet


Technology Games

Image of Software and Hardware Match-Up Activity

teaching resource

Software and Hardware Match-Up Activity

Consolidate students’ understanding of various software and hardware with this word and image match-up activity.

Teach Starter Publishing7 pagesYears: F - 2
Image of Life Changing Technologies - Match-Up Activity

teaching resource

Life Changing Technologies - Match-Up Activity

A match-up activity linking technologies and technological devices with the function they perform.

Teach Starter Publishing3 pagesYears: F - 4


History Games


Fitness Games

Image of Yoga Poses for Kids - Posters

teaching resource

Yoga Poses for Kids - Posters

16 kid friendly yoga poses to display and use in the classroom for daily gross motor and fitness activities.

Teach Starter Publishing8 pagesYears: P - 6
Image of 24 Fitness Exercise Cards

teaching resource

24 Fitness Exercise Cards

Display these fitness exercise cards in your classroom to encourage your students to stay healthy and active.

Teach Starter Publishing6 pagesYears: P - 7

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