A project that gives students the opportunity to learn through building their own theme park.
Have you ever wanted to design your very own theme park?
This teaching resource gives students the opportunity to learn through designing their own theme park. In this project, students navigate a set budget and isometric awareness to plan to execute the best theme park they can design. Students will not only relate to the excitement of building a theme park, but they will also think creatively to design a theme park people would want to visit. Students can use and purchase supplied theme park rides, attractions and infrastructure, or are encouraged to design and draw their own theme park facilities on isometric paper.
In this project, students will learn about:
- measurement, including length, perimeter, area, volume and scale
- geometric isometrics
- 3D mapping
- transport maps and time
- money and budgets
- technology and design
- business concepts including needs of clientele
You can extend this project by:
- creating a competitive class environment between individuals and groups
- using currency and park features as additional rewards
- restricting the budget and charging for free items.
The learning experiences are limitless!
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Australian Curriculum alignment
Plan the display of artworks to enhance their meaning for an audience
Use scaled instruments to measure and compare lengths, masses, capacities and temperatures
Influences on consumer choices and methods that can be used to help make informed personal consumer and financial choices
The reasons businesses exist and the different ways they provide goods and servicesElaborationsidentifying why businesses exist (for example, to produce goods and services, to make a profit, to provide employment) and investigating the different ways...
Connect decimal representations to the metric system
Investigate and calculate percentage discounts of 10%, 25% and 50% on sale items, with and without digital technologies
Choose appropriate units of measurement for length, area, volume, capacity and mass
Create simple financial plans
Use simple scales, legends and directions to interpret information contained in basic maps
Solve problems involving purchases and the calculation of change to the nearest five cents with and without digital technologies
Calculate perimeter and area of rectangles using familiar metric units
Convert between common metric units of length, mass and capacity
Generate, develop, and communicate design ideas and decisions using appropriate technical terms and graphical representation techniques
Generate, develop and communicate design ideas and processes for audiences using appropriate technical terms and graphical representation techniques
The effect that consumer and financial decisions can have on the individual, the broader community and the environment
Compare objects using familiar metric units of area and volume
Types of resources (natural, human, capital) and the ways societies use them to satisfy the needs and wants of present and future generationsElaborationscategorising resources as natural (water, coal, wheat), human (workers, business owners, designin...
Solve problems involving the comparison of lengths and areas using appropriate units
Connect volume and capacity and their units of measurement
Evaluate design ideas, processes and solutions based on criteria for success developed with guidance and including care for the environment
Negotiate criteria for success that include sustainability to evaluate design ideas, processes and solutions
Interpret and use timetables
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EnglishReadingComprehension TextsMathsUnits of MeasurementTimeLengthMassVolume and CapacityArea and PerimeterMoney and Financial MathematicsLocation and TransformationShapeProjectsFive Wonders Theme Park
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