A whole class game including a collection of 6 activities which students need to solve to reveal numbers to combine for a lock combination.
Start your classrooms school year with a bang and help students introduce themselves to each other with the Let’s Cooperate Code Cracker! Students need to work together on 6 tasks to reveal 6 numbers to crack a lock combination. The groups are then presented a final riddle to help them arrange their code in the right order to help them succeed in their mission. Get a 6 digit lock or 2X 3 digit locks and a lockable box to hide a reward or message for students to compete for.
Run this activity as a timed rotation system for six groups on six activities or create it as a race to the finish. As previously seen with Teach Starters, Marvin Measurement’s Treasure Box and Christmas Code Cracker, students love working together on the variety of small group tasks, where students need to communicate and cooperate together to help each other succeed.
This teaching resource has a PDF that includes teacher instructions, activity answers, activity templates, task cards. Also available in lower and upper year levels.
Make sure you visit the links below and download the additional resources.
Activities include:
- Start Poem
- Ancient Code Wheel
- Illustration Treasure Hunt – (download 5X Inference Scenario Posters below).
- Times of the Day – (download Informal Time of Day Jigsaw Puzzle below).
- Rooster Riddle
- Science Class – (download The Science of Independent Learning Poster).
- Pirate Voyage
- Finishing Riddle
Other resources included:
- Teacher Instructions
- Task Cards
You will also need to visit and download these resources

teaching resource
The Animal Games Inference Scenario Poster
Part of a series of inference scenario posters to use when teaching your students how to infer information from images.

teaching resource
Ducks in Space Inference Scenario Poster
Part of a series of inference scenario posters to use when teaching your students how to infer information from images.

teaching resource
The Fishes' Market Inference Scenario Poster
Part of a series of inference scenario posters to use when teaching your students how to infer information from images.

teaching resource
The Elegant Express Inference Scenario Poster
Part of a series of inference scenario posters to use when teaching your students how to infer information from images.

teaching resource
The Secret Society of Vegetable Venerators Inference Scenario Poster
Part of a series of inference scenario posters to use when teaching your students how to infer information from images.

teaching resource
Informal Time of Day Jigsaw Puzzle - Game
A measurement jigsaw puzzle illustrating informal time

teaching resource
The Science of Independent Learning - Poster
Poster to help students learn independently in the classroom.
Hi Jessica, thank you for reaching out to us. Those activities are separate Teach Starter resources and I have posted the links for them at the bottom of the page. I will also attach the web links to this message for your convenience. If you need assistance for anything else, please do not hesitate to contact me. https://www.teachstarter.com/teaching-resource/informal-time-of-day-jigsaw-puzzle-game/ https://www.teachstarter.com/teaching-resource/inference-scenario-the-animal-games-worksheet/ https://www.teachstarter.com/teaching-resource/inference-scenario-ducks-in-space-worksheet/ https://www.teachstarter.com/teaching-resource/inference-scenario-the-fishes-market-worksheet/ https://www.teachstarter.com/teaching-resource/inference-scenario-the-secret-society-of-vegetable-venerators-worksheet/ https://www.teachstarter.com/teaching-resource/inference-scenario-the-elegant-express-worksheet/
The attachment I downloaded seems to be missing: 5 Inference Scenario Illustrations Informal Time of Day Jigsaw Puzzle Is this correct?
This makes sense now. Thank you for explaining it.
Great! I hope your class has a great time with these activities.
Thanks for the resource. A quick question about the 'Ancient Wheel Puzzle'. In the instruction it say 'Work with your team to figure out the three planet names and which wheel they fit on.' I can see there is a clue (e) to put Jupiter on the small wheel however the amount of blank tile space don't really match the amount of letters required for each word. The blank spaces seem haphazard on all the wheels. Is this the way it's meant to be?
Hi Raina, thank you for contacting us. You are correct in noticing the E in the template being there to set where Jupiter goes. I have noticed that the font is incorrect and that there is an E tile that should not be there, so I will fix that now. The letters are suppose to fill in the blank spaces that do not currently have blank rock tiles on them. The letters are at random on the wheel as it is not required to have them in a straight letter formation because the need is only to line the letters vertically in a way that reveals the number one. The idea is for a group to work together to figure out the planets that best utilise the tiles they have. If you check out the cheat sheet on page 7 of the PDF, it will also help guide you to how the letters are to be placed. If you need any more assistance, please do not hesitate to contact me.