Teaching Resource

Time Machine Match-Up Activity

PDF | 13 pages|Grades: 1 - 2

A fun sorting activity that consolidates knowledge of time to the hour, half-hour and to the quarter-hour.

Use this teaching resource in the classroom when teaching and learning how to tell the time. This match-up activity is ideal to use when consolidating knowledge of time to the hour, half-hour and to the quarter-hour, using the language of ‘past’ and ‘to’.

This hands-on activity can be played as a memory game. It is ideal to play with a partner during maths groups. You can differentiate this activity by selecting the times to suit the ability level of your students.

  1. Print the time machine template (one per partner).
  2. Cut out the analogue and digital clocks. Mix up the cards and place them face down on a table.
  3. Encourage the student to take it in turns to select 2 cards.
  4. If the two cards show corresponding times, students place them onto the time machine, before keeping the cards.
  5. If the 2 cards do not correspond, students return them to their original place on the table.
  6. The game is complete when all of the analogue and digital clocks have been matched up.
  7. The winner is the player with the most cards at the end of the game.

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      Australian Curriculum alignment

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    Resource Updates

    • This resource has been updated so that the numbers on the clock all face upwards to assist with reading the time. The clock hands have also been simplified to facilitate ease of reading.

      Change by Stephanie (Teach Starter) Jul 26th, 2021

    • Fixed an error on page 12. '6:15' changed to '6:45' to match with 'quarter to 7'

      Fix by Tom (Teach Starter) May 14th, 2020

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