teaching resource

What's My Card? Double-Digit Board Game

  • Updated

    Updated:  23 Oct 2023

Guess the mystery 2 digit numbers by asking your opponent a series of elimination questions.

  • Editable

    Editable:  Google Slides, Word

  • Non-Editable

    Non-Editable:  PDF

  • Pages

    Pages:  1 Page

  • Curriculum
  • Years

    Years:  1 - 3

Curriculum

  • VC2M1N01

    Recognise, represent and order numbers to at least 120 using physical and virtual materials, numerals, number lines and charts <ul> <li>reading, writing and naming numerals and ordering two-digit numbers from zero to at least 120, using patterns within the natural number system, including numbers that look and sound similar, for example, 16, 60, 61 and 66</li> <li>using number tracks or positioning a set of numbered cards in the correct order and relative location by pegging them on an empty number line</li> <li>using hundreds charts to build understanding and fluency with numbers; for example, collaboratively building a hundreds chart using cards numbered from zero to 99, or colour-coding the count of tens in a hundreds chart using one colour to represent the number of tens and another to represent the number of ones</li> <li>recognising that numbers are used in all languages and cultures but may be represented differently in words and symbols (for example, through kanji numbers in Japanese and characters in Chinese) and that there are alternative numeration systems (for example, using special characters for 10 and 100 and other multiples of 10 in Japanese and Chinese numeration)</li> </ul>

  • VC2M1A01

    Recognise, continue and create pattern sequences, with numbers, symbols, shapes and objects including Australian coins, formed by skip counting, initially by twos, fives and tens <ul> <li>using number charts, songs, rhymes and stories to establish skip counting sequences of twos, fives and tens</li> <li>using shapes and objects to represent a growing pattern formed by skip counting; for example, using blocks or beads to represent the growing patterns 2, 4, 6, 8, 10 … and 5, 10, 15, 20 …</li> <li>recognising the patterns in sequences formed by skip counting; for example, recognising that skip counting in fives starting from zero always results in either a 5 or zero as the final digit</li> <li>counting by twos, fives or tens to determine how much money is in a collection of coins or notes of the same denomination, for example, 5-cent, 10-cent and $2 coins or $5 and $10 notes</li> <li>using different variations of the popular Korean counting game Sam-yuk-gu for generating skip counting pattern sequences</li> </ul>

  • VC2M2N01

    Recognise, represent and order numbers to at least 1000 using physical and virtual materials, numerals and number lines <ul> <li>recognising missing numbers on different number lines, for example, a number line with 1800 on one end and 2200 on the other, with every decade numbered</li> <li>recognising and locating the position of pieces within hundreds chart puzzles using knowledge of the order of natural numbers</li> <li>reading and writing numerals, and saying and ordering two-, three- and four-digit numbers using patterns in the number system, including numbers with zeros in different places and numbers that look and sound similar (such as 808, 880, 818 and 881)</li> <li>collecting large quantities of materials for recycling (for example, ring pulls, bottle tops and bread tags) and grouping them into ones, tens and hundreds, and using the materials to show different representations of two- and three-digit numbers</li> </ul>

teaching resource

What's My Card? Double-Digit Board Game

  • Updated

    Updated:  23 Oct 2023

Guess the mystery 2 digit numbers by asking your opponent a series of elimination questions.

  • Editable

    Editable:  Google Slides, Word

  • Non-Editable

    Non-Editable:  PDF

  • Pages

    Pages:  1 Page

  • Curriculum
  • Years

    Years:  1 - 3

Guess the mystery 2 digit numbers by asking your opponent a series of elimination questions.

Two-Digit Game

This very versatile resource is the perfect addition to your maths lessons when learning how to read and write two-digit numbers.

How to Play What’s My Card?

Players choose a mystery card from the deck and place it in the front card holder of their Guess Who? game board. They put their game cards in the flippable card holders. 

One player begins by asking their opponent a question about a characteristic found on their 24 visible game cards in the flip card holders, such as:

  • Does your mystery number have a 1 in the tens place?
  • Is your mystery number lower than 99?
  • Is the first number 5?

If their opponent says ‘Yes’, the asking player flips over all the cards that do not contain that characteristic. If the opponent says ‘No’, the asking player flips over the cards containing that characteristic.

Play continues with players taking turns to ask questions. Through a process of elimination, players will eventually be able to ‘guess’ the name of their opponent’s mystery card.

Scaffolding + Extension Tips 

Support students who need help understanding the concepts by referring them to a place value chart, numbers board, or another visual resource. 

Challenge students who already understand the concept to identify 2-digit numbers by only the digits in each place value. For example, “Does your card have a 3 in the ones place?” or “Does your card have a 2 in the tens place?”

3 Ways to Get More from This Game

Check out our suggestions for using this resource to reinforce understanding of 2-digit numbers!  

🧠 Memory Match

Bonus points for this version of the game as it helps students with their memorisation skills! Students will shuffle both sets of cards and lay them all face down in equal rows. Either as a 1- or 2-player game, students flip two cards at a time until they find a match and set the pair aside to keep score. 

🤞 Snap 

Deal out all cards face down in a pile in front of each player. Players take turns flipping their top card face up, starting a stack of cards next to their face-down cards. When a player flips a card that matches one already face-up on another player’s pile, the first person to notice the match yells “Snap!” and wins both their piles, placing the cards to the bottom of their face-down pile. If a player runs out of face-down cards, they flip their face-up stack over and re-use them. When two players shout “Snap!” simultaneously, the two piles are combined and placed in the centre in a “Snap Pot,” and play continues. If someone spots a card that matches the card on top of the Snap Pot, they shout “Snap Pot!” and claim the cards. 

🐟 Go Fish

It’s easy to turn these cards into a game of Go Fish! Shuffle the cards and pass out 7 to each player. The remaining cards go in the centre of the play area. Taking turns, players ask each other for matches. 

Easily Prepare This Resource for Your Students

Use the dropdown icon on the Download button to choose between colour or black and white PDF, and Google Slides versions of this resource. 

Print on cardstock for added durability and longevity. Place all pieces in a folder or large envelope for easy access. 

Two-Digit Place Value Resources

Place a high value on place value with these activities and teaching resources! 

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Build number sense skills with this set of 24 task cards.

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2 Comments

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  • Sarah Fogwill
    ·

    Can you please make a version to fit kmart Who is it?

    • Kristian
      ·

      Hi Sarah, Thanks for your suggestion. Please feel free to request a resource here: https://www.teachstarter.com/request-a-resource/ Requests are voted on by the Teach Starter community. We create the top request each week.

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