Skills
Skills
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Algorithm Poster
A poster showing the definition and an example of an algorithm.
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Material World Cut-Out Decorations
Cut-out decorations to use on your materials display board.
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Social Sustainability Poster
A poster showing the definition and an example of social sustainability.
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Prototype Poster
A poster showing the definition and an example of a prototype.
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'I Can' Statements - Technology and Technologies (Lower Primary)
A set of 44 'I can' statement cards linked to the Australian Digital Technologies Curriculum.
- Free Plan

Software and Hardware Match-Up Activity
Consolidate students’ understanding of various software and hardware with this word and image match-up activity.
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Coding Poster
A poster showing the definition and an example of coding.
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Data Poster
A poster showing the definition and an example of data.
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Algorithms Can Be... Poster
A poster showing the different forms algorithms can take.
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15-Step Algorithm Sequence Sheet - Middle Primary
A worksheet for students to use when writing an algorithm.
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15-Step Algorithm Sequence Sheet - Lower Primary
A worksheet for students to use when writing an algorithm.
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10-Step Algorithm Sequence Sheet - Lower Primary
A worksheet for students to use when writing an algorithm.
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8-Step Algorithm Sequence Sheet - Lower Primary
A worksheet for students to use when writing an algorithm.
- Free Plan

Object Material Investigation Worksheet
A worksheet for investigating the materials certain objects are made from.
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Introducing Digital Technologies Through Algorithms Unit Plan
This Technology unit has been designed to introduce digital technologies to younger students; specifically, the purpose, structure and features of algorithms.
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This is Your Life
A 60 minute lesson in which students will demonstrate knowledge and understanding of the stages of the human life cycle.
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Going Through Stages
A 60 minute lesson in which students will demonstrate knowledge and understanding of simple life cycles.
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Mothers, Fathers and Babies
A 60 minute lesson in which students will compare observable features of adults and offspring and identify the proper names of adults and their offspring.
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Let's Think Like a Scientist
A 60 minute lesson in which students will develop an understanding of the procedures scientists use and design one segment of an experiment.
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How Do Living Things Change?
A 60 minute lesson in which students will activate prior knowledge about how living things change as they grow.
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Changes, Changes Everywhere!
An assessment task in which students will demonstrate their knowledge and understanding of how living things grow and change.
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Big Changes!
A 60 minute lesson in which students will develop their understanding of the concept of metamorphosis.
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Growth and Change Unit Plan
This Biological Sciences unit explores how living things grow and change. Animal offspring (including humans) are compared with their parents and plants are grown from seed in order to observe change over a period of weeks.
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Living Things and Their External Features Unit Plan
This Biological Sciences unit covers a range of concepts relating to living things, such as their external features and the places in which their needs are met.
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Light and Sound Unit Plan
This Physical Sciences unit addresses the concepts of light and sound and how they are sensed.
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A-Planting We Will Go!
A 60 minute lesson in which students will plant seeds following the procedure of the scientific method.
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What Snacks Do Ants Prefer?
A 60 minute lesson in which students will investigate which foods ants prefer to eat.
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Sound Research
A 60 minute lesson in which students will investigate how sound travels.
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Line Up the Light
A 60 minute lesson in which students will investigate if light travels in a straight line.
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Applying Basic Algorithms
A 60 minute lesson in which students will follow a sequence of steps and identify these as an algorithm.
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Creating Basic Algorithms
A 60 minute lesson in which students will consolidate understanding of algorithms by creating a set of instructions.
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Introduction to Algorithms
A 60 minute lesson in which students will understand the concept of an algorithm by listing steps to move an object around a map.