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Interactive Hundreds Chart

Teach Starter Publishing Suitable for years:  F - 3

An interactive hundreds chart with multiple colour options, automated skip-counting and more!

Using an Interactive Hundreds Chart in the Classroom

No doubt you have printed hundreds charts in the classroom, but this digital and interactive hundreds version is a gamechanger for maths teachers. Set it up on your smartboard as a warm-up activity, or add it to your classroom routine when students are entering the classroom after a recess or lunch break — there are plenty of ways to use this tool!

The versatile nature of a hundreds chart interactive allows for:

  • skip counting
  • addition strategies
  • identify missing numbers.

The Most Comprehensive Online Hundreds Board

This online hundreds chart has plenty of exciting features which open up the activity possibilities to keep your students engaged.

🧮 Animated Colours

Choose from a variety of colours, and select numbers on the board. Each number box will change to the chosen colour with a very satisfying animation.

🤖 Automated Skip Counting

Busy getting the final pieces of the lesson ready? We have you covered! Use the automatic skip-counting feature ,and have your students say the numbers as they are automatically highlighted. The default interval is one second, but you can change the speed of the count in the settings menu. Change the time to 0.5 seconds to give the students a challenge, or use the 0.1-second option to quickly show the patterns that occur with different skip counts.

🎉 Gamified Number Sequences

Selecting the ‘Check number sequence’ setting in the options menu brings in some gamified elements where students can select numbers in specific sequences to fill their background with colour!

When a student skip-counts from the first number — e.g. 2 — all the way to fill the board (100), a success message will display, and the number in the background will change to their chosen colour.

🎲 Random Number Picker

The dice button on the left-hand side will clear the board and will animate through numbers before landing on a random selection. Team this up with the black colour to create a missing number activity where students have to count on or count back one to determine the number.

Curriculum

  • VC2M1N01

    Recognise, represent and order numbers to at least 120 using physical and virtual materials, numerals, number lines and charts <ul> <li>reading, writing and naming numerals and ordering two-digit numbers from zero to at least 120, using patterns within the natural number system, including numbers that look and sound similar, for example, 16, 60, 61 and 66</li> <li>using number tracks or positioning a set of numbered cards in the correct order and relative location by pegging them on an empty number line</li> <li>using hundreds charts to build understanding and fluency with numbers; for example, collaboratively building a hundreds chart using cards numbered from zero to 99, or colour-coding the count of tens in a hundreds chart using one colour to represent the number of tens and another to represent the number of ones</li> <li>recognising that numbers are used in all languages and cultures but may be represented differently in words and symbols (for example, through kanji numbers in Japanese and characters in Chinese) and that there are alternative numeration systems (for example, using special characters for 10 and 100 and other multiples of 10 in Japanese and Chinese numeration)</li> </ul>

  • VC2M1N03

    Quantify sets of objects, to at least 120, by partitioning collections into equal groups using number knowledge and skip counting <ul> <li>counting a large collection of items using groups of fives or tens and skip counting to work out how many there are, and recording the amount and connecting the digits in the number to the grouped materials when using groups of 10</li> <li>counting collections of objects, such as pencils or images of birds in a tree, by grouping them in tens to enable efficient counting, and connecting the digits in the number to the groups of tens and ones</li> <li>counting a large collection of Australian $1 coins by stacking them in piles of 10, skip counting in tens and including any leftover coins to determine the total value</li> </ul>

  • VC2M1A01

    Recognise, continue and create pattern sequences, with numbers, symbols, shapes and objects including Australian coins, formed by skip counting, initially by twos, fives and tens <ul> <li>using number charts, songs, rhymes and stories to establish skip counting sequences of twos, fives and tens</li> <li>using shapes and objects to represent a growing pattern formed by skip counting; for example, using blocks or beads to represent the growing patterns 2, 4, 6, 8, 10 … and 5, 10, 15, 20 …</li> <li>recognising the patterns in sequences formed by skip counting; for example, recognising that skip counting in fives starting from zero always results in either a 5 or zero as the final digit</li> <li>counting by twos, fives or tens to determine how much money is in a collection of coins or notes of the same denomination, for example, 5-cent, 10-cent and $2 coins or $5 and $10 notes</li> <li>using different variations of the popular Korean counting game Sam-yuk-gu for generating skip counting pattern sequences</li> </ul>

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