teaching resource

Arrays Beanbag Toss

• Updated:  11 Nov 2023

Engage your students with a fun, whole-class game when learning about arrays.

• Non-Editable:  PDF

• Pages:  17 Pages

• Years:  2 - 3

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teaching resource

Arrays Beanbag Toss

• Updated:  11 Nov 2023

Engage your students with a fun, whole-class game when learning about arrays.

• Non-Editable:  PDF

• Pages:  17 Pages

• Years:  2 - 3

Engage your students with a fun, whole-class game when learning about arrays.

How Can I Use an Array to Model Multiplication?

Using an array to model multiplication is a visual way to represent the concept of equal groups and the relationship between factors and products. If you are looking for a step-by-step guide on how to use an array to model multiplication, check this one out!

First, let’s use the example 4 x 3. The first number (4) represents the number of rows. The second number (3) represents the number of columns.

Draw the rows and columns. One way to do this is to draw 4 horizontal lines to represent the 4 rows and 3 vertical lines to represent the 3 columns.

Starting from the top-left corner, draw an object to fill in each row and column.

Count the total number of objects in the array. In this case, it’s 4 rows of 3, so there are 12 objects in total.

Let’s Play! Arrays for Years 2 and 3

If you are looking for a fun activity that will get your students up and moving while learning at the same time, you have come to the right place! Teach Starter has created an engaging bean bag toss game for your year 2 and 3 students as they are learning how to represent multiplication facts as arrays.

To play this game, simply print out the array cards and multiplication cards. Consider printing them on cardstock and laminating them for durability.

1. Arrange the array cards on the floor in front of the group. As the beanbag is going to be tossed to land on these cards, the cards will need to be placed a manageable distance away.
2. Place the number sentence cards in a pile upside down on the floor.
3.  The first ‘thrower’ turns over a number sentence card. They scan the array cards to find the one that matches the number sentence. Once they’ve found the matching card, they attempt to toss the beanbag so that it lands on the array card.
4. If the thrower is successful, they keep both the array card and the number sentence card. If not, the array card remains where it is, and the number sentence card is placed at the bottom of the pile.
5. Play then moves to the next ‘thrower.’