teaching resource

Time to the Minute – Kaboom Game

Teach Starter Publishing
PDF | 11 pages | Grades: 2 - 3

Practice reading analog clocks and telling time to the nearest minute with this engaging card game.

⏰ How to Play our Time to the Minute Kaboom Game

Are you looking for a fun way for your students to practice telling time to the minute? We created this Time to the Minute Kaboom! Game for your students to practice their time-telling skills while having some friendly competition.

To play, students will take turns drawing a card from the pile and reading the clock on the card. If they can read the clock correctly, they get to keep the card. If the student misreads the clock, it goes to the bottom of the stack. When a student draws a Kaboom card, all of the student’s earned cards go back into the pile. The Kaboom card is set to the side. Play continues until all of the question cards have been answered.

Through this activity, students will show that they can read analog clocks to the nearest minute. 

Tips for Differentiation + Scaffolding 

A team of dedicated, experienced educators created this resource to support your math lessons. 

In addition to math centers, use this telling time game to enhance learning through guided math groups or partner practice.

If you have a mixture of above and below-level learners, check out these suggestions for keeping students on track with the concepts: 

       🆘 Support Struggling Students

Help students who need help understanding the concepts by limiting the number of cards in the deck. Additionally, provide access to previous assignments, posters, and anchor charts for students to recall past lessons. 

➕ Challenge Fast Finishers

Students who need more of a challenge can create their own Kaboom! game to play
with a friend.

💥 More Ways to Use our Kaboom Game

🛴 Scoot Activity

Place the cards around the room in numerical order and give each student a recording sheet. Assign students or pairs to a starting point card. Give students time to review the card and record their answer in the corresponding space on their paper. Students will rotate to the next card when you say, “SCOOT!” Continue in this manner until students return to their starting point. 

🏃 Relay Race

Divide students into two team lines and show a flashcard to the students at the front of each line. The student that produces the correct time first wins the flashcard. The team with the most flashcards at the end of the game wins!

💃 Mirror Game🕺

This activity works best with small groups because you’ll need enough dry-erase boards and markers for each student. Divide your class into 2 groups seated in 2 lines facing each other. Project a task card and give students a set time to record their answers on their board. On your cue, the students turn their boards around so their partner can see their answers. If both students in a pair have the correct answer, they get 2 points. If one has the correct answer, the team gets 1 point.

Plan lessons for all ability levels with our 10 Best Scaffolding Strategies! 

Easily Prepare This Resource for Your Students

Use the Download button to access the PDF version of this resource. An answer key is also included with this download.

Print on cardstock for added durability and longevity. Place all pieces in a folder or large envelope for easy access. 


This resource was created by Colleen Burke, a teacher in NY and Teach Starter Collaborator. 

Don’t stop there! We’ve got more activities and resources that cut down on lesson planning time:  

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