Standards for Mathematical Practice
In Grade 1, instructional time should focus on four critical areas: (1) developing understanding of addition, subtraction, and strategies for addition and subtraction within 20; (2) developing understanding of whole number relationships and place value, including grouping in tens and ones; (3) developing understanding of linear measurement and measuring lengths as iterating length units; and (4) reasoning about attributes of, and composing and decomposing geometric shapes.
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Picture Addition Worksheet
A worksheet to practice the addition strategy of counting on.
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My 2-Digit Place Value Diary
A diary for students to make when showing their understanding of 2-digit place value.
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Time Dominoes - Half, Quarter, and Hour Intervals
Practice telling time to the nearest hour, quarter hour, or half hour by matching 32 analog and digital clock dominoes.
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Data Math Investigation - Which Reward?
A mathematics investigation involving data collection and representation, embedded in a real-world context.
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Blank Digital and Analog Clock - Worksheet
A worksheet to practice telling time.
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Analog Clock Features
Students create their own analog clock by cutting and pasting the parts of an analog clock on a template.
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Tracing Numbers 0-20
Practice writing numbers 0–20 with this tracing activity.
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Drawing 2-D Shapes Worksheet
A worksheet asking students to draw specific 2-D shapes.
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Number and Word Posters 0-99
Posters showing numbers and words from 0-99.
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Cloud Graphing Activity
A worksheet to use when graphing cloud observations.
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Rainbow Numbers Worksheet
A worksheet using rainbow numbers.
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Rainbow Numbers Poster
A poster showing the different combinations of 10.
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Roll It, Make It, Expand It! - Place Value Worksheet
A worksheet for students to use when learning to write two-digit numbers in expanded form.
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Number Charts and Number Finder
A number chart and number finder template to use when learning to identify numbers that are 1 more, 1 less, 10 more, and 10 less than a given number.
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Number Matching Puzzle – Addition
A hands-on game to play when learning about adding larger numbers.
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Counting Collections and Connecting Numbers PowerPoint
A 16-page editable PowerPoint presentation to use as part of a counting lesson when teaching place value to younger students.
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Tangram Treats - Tangram Puzzles
Have fun learning about shapes with a set of 36 tangram task cards separated into three levels, along with two tangram cut-out templates.
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Tangram Activity
A poster showing examples of tangram shapes and a tangram template.
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Clock Template
Let your students learn how to tell time in a hands-on way with this clock template.
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1 to 20 Parking Lot Number Match
A parking lot themed number matching activity to use in the classroom when identifying the numbers from 1 to 20 in word and standard form.
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Number and Word Posters - 0–30
Posters showing 0–30 in standard and word form.
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Data Match Game Cards (Set 1)
A match-up game for students to use when exploring data.
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Writing Numbers 0–20 - Poster
A poster for students to reference when learning how to write the numbers 0–20.
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2-Digit Number of the Day Worksheet
A 2-digit place value worksheet to represent the number of the day in different ways.
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Black and White Number Board - 1-120
A black and white number board with numbers 1-120 that can be used for a variety of activities.
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Two-Digit Place Value Bingo Game (Digits and Craft Sticks)
32 bingo cards using place value to 99.
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100 Days of School Activity Book
A fun booklet of activities for students to complete on their 100th day of school.
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0-20 Number Matching Game
Match different representations of numbers 0 to 20.
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Counting On Addition Dominoes
A set of addition dominoes to use in the classroom when applying counting on strategies.
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What's My Card? Double-Digit Board Game
A set of cards to be used in a Guess Who? Board Game for students to consolidate their knowledge of double-digit numbers.
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0–30 in Numbers and Words - Posters
Posters showing 0–30 in standard and word form.
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Pandora's Party Palace Math Activity - Upper Level Version
16 mathematics problem solving task cards involving money in a real-world context.