Technologies
Technologies enrich and impact on the lives of people and societies globally. Australia needs enterprising individuals who can make discerning decisions about the development and use of technologies and who can independently and collaboratively develop solutions to complex challenges and contribute to sustainable patterns of living. Technologies can play an important role in transforming, restoring and sustaining societies and natural, managed and constructed environments.
The Australian Curriculum: Technologies ensures that all students benefit from learning about and working with traditional, contemporary and emerging technologies that shape the world in which we live. By applying their knowledge and practical skills and processes when using technologies and other resources to create innovative solutions, independently and collaboratively, they develop knowledge, understanding and skills to respond creatively to current and future needs.
The practical nature of the Technologies learning area engages students in critical and creative thinking, including understanding interrelationships in systems when solving complex problems. A systematic approach to experimentation, problem-solving, prototyping and evaluation instils in students the value of planning and reviewing processes to realise ideas.
All young Australians should develop capacity for action and a critical appreciation of the processes through which technologies are developed and how technologies can contribute to societies. Students need opportunities to consider the use and impact of technological solutions on equity, ethics, and personal and social values. In creating solutions, as well as responding to the designed world, students consider desirable sustainable patterns of living, and contribute to preferred futures for themselves and others.
This rationale is extended and complemented by specific rationales for each Technologies subject.
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Electricity and Circuits Teaching Slides for Year 6
Use our editable teaching slides to break down the fundamentals of electricity and circuits for your students.
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Introduction to Hardware and Software Sorting Activity
Guide students in understanding the difference between hardware and software with this cut and sort activity.
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Digital Systems Poster
A poster showing the definition and an example of a digital system.
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STEM Investigation - Build A Bridge
A STEM investigation about the construction of bridges using everyday materials, embedded in a real-life situation.
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Old vs New Communication Devices - Sorting Activity
A fun sorting activity for students to identify old and new communication devices.
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STEM Investigation - Build A Raft
A STEM investigation about floating and waterproof materials, embedded in a fun fairy tale story.
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Software and Hardware Match-Up Activity
Consolidate students’ understanding of various software and hardware with this word and image match-up activity.
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Design a Musical Instrument Worksheet
A worksheet that can be used as a design technology task that explores the science of sound.
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The Evolution of Technology - Research Project
Explores the evolution of technology over time with a handy research project.
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Step by Step Introductory Worksheet for Algorithms - Pirate Adventure
A 1 page worksheet for students to use when learning how to write an algorithm.
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Blank Algorithm Grid - Black and White
An activity for students to use when learning about algorithms (directions).
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Build Your Own Theme Park – Project
A project that gives students the opportunity to learn through building their own theme park.
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Binary Codes Poster
A poster showing the definition and an example of binary codes.
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Friend or Foe? Positive and Negative Effects of Technology Worksheet
Exploring the positive and negative effects of technology in the community with classroom discussion and worksheets.
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Cyber Safety Poster - Know the Rules
A cyber safety poster to help the students understand correct online behaviour.
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Recognising Uppercase and Lowercase Letters on a Keyboard Worksheet
A 26 page collection of worksheets (1 for each letter of the alphabet) to help students recognise uppercase and lowercase letters on a keyboard.
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Materials Poster
A poster showing the definition and an example of materials.
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Life Changing Technologies - Match-Up Activity
A match-up activity linking technologies and technological devices with the function they perform.
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Analogue and Digital Clock Coding Robot Mat
Practise telling time on analogue and digital clocks with coding robots!
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Space Rocket Design Task
An engaging design task to encourage creative thinking and design engineering.
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Directional Arrows Algorithm Game
A game to help teach your students directional instructions in sequencing (algorithms).
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Blank Algorithm Grid - Colour
An activity for students to use when learning about algorithms (directions).
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Cut and Paste Algorithm Grid - Colour
An activity for students to use when learning about algorithms (directions).
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'I Can' Statements - Technology and Technologies (Lower Primary)
A set of 44 'I can' statement cards linked to the Australian Digital Technologies Curriculum.
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Basic Functions Poster
A poster showing the definition and an example of basic functions.
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Pirate Pete’s Three Algorithm Quest
A worksheet for students to use when consolidating their understanding of algorithms.
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Coding Robot Zoo Mat
Implement coding for kids with coding robots and a printable coding robot map activity.
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Algorithm Poster
A poster showing the definition and an example of an algorithm.
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Paddock to Plate Data Sorting Worksheet
A cut and paste sorting worksheet for use when learning about raw and manufactured products.
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Networking Digital Systems Brainstorming Worksheets
A brainstorming sheet that encourages students to consider all possible devices that can be networked with a laptop, a computer and a tablet.
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Data Match-Up Cards (Set 2)
A match-up activity for students to use when exploring data.
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Input/Output Poster
A poster showing the definition and an example of an input and an output.