Technologies
Technologies enrich and impact on the lives of people and societies globally. Australia needs enterprising individuals who can make discerning decisions about the development and use of technologies and who can independently and collaboratively develop solutions to complex challenges and contribute to sustainable patterns of living. Technologies can play an important role in transforming, restoring and sustaining societies and natural, managed and constructed environments.
The Australian Curriculum: Technologies ensures that all students benefit from learning about and working with traditional, contemporary and emerging technologies that shape the world in which we live. By applying their knowledge and practical skills and processes when using technologies and other resources to create innovative solutions, independently and collaboratively, they develop knowledge, understanding and skills to respond creatively to current and future needs.
The practical nature of the Technologies learning area engages students in critical and creative thinking, including understanding interrelationships in systems when solving complex problems. A systematic approach to experimentation, problem-solving, prototyping and evaluation instils in students the value of planning and reviewing processes to realise ideas.
All young Australians should develop capacity for action and a critical appreciation of the processes through which technologies are developed and how technologies can contribute to societies. Students need opportunities to consider the use and impact of technological solutions on equity, ethics, and personal and social values. In creating solutions, as well as responding to the designed world, students consider desirable sustainable patterns of living, and contribute to preferred futures for themselves and others.
This rationale is extended and complemented by specific rationales for each Technologies subject.
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Software and Hardware Match-Up Activity
Consolidate students’ understanding of various software and hardware with this word and image match-up activity.
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Cyber Safety Poster - Know the Rules
A cyber safety poster to help the students understand correct online behaviour.
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Old vs New Communication Devices - Sorting Activity
A fun sorting activity for students to identify old and new communication devices.
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Past and Present Communication Board Game
A fun and engaging board game to consolidate students' understanding of past and present communication devices.
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Cut and Paste Algorithm Grid - Black and White
An activity for students to use when learning about algorithms (directions).
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Introduction to Hardware and Software Sorting Activity
Guide students in understanding the difference between hardware and software with this cut and sort activity.
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Cyber Safety Poster - Don't Be a Bystander
A cyber safety poster to help the students understand correct online behaviour.
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Technology Workstation Posters - Computer, Laptop & Tablet
Three posters highlighting the key components of a desktop, laptop or table workstation.
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Digital Systems Poster
A poster showing the definition and an example of a digital system.
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Analogue and Digital Clock Coding Robot Mat
Practise telling time on analogue and digital clocks with coding robots!
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The History of Codes - Comprehension Worksheet
Learn about the history and development of Morse code with a comprehension worksheet.
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Space Rocket Design Task
An engaging design task to encourage creative thinking and design engineering.
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Cyber Safety Poster – Keep Your Details Safe
A cyber safety poster to help the students understand correct online behaviour.
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Biomimicry Poster
A poster showing the definition and an example of biomimicry.
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Sustainability Criteria Poster
A poster showing the definition and an example of sustainability criteria.
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Occupations and Sustainability in Technologies Activity Pack
A set of four resources exploring life changing technologies, occupations, research, and sustainability in the community.
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Gingerbread STEM Investigation - Build A Gingerbread Boat
Explore floating and waterproof materials in this Gingerbread STEM investigation embedded in a fun fairy tale story.
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Coding Robot Zoo Mat
Implement coding for kids with coding robots and a printable coding robot map activity.
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Algorithm Poster
A poster showing the definition and an example of an algorithm.
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Binary Codes to 20 with Guide Dots - Worksheet
An activity for students to complete when learning how to read and write in code.
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Paddock to Plate Data Sorting Worksheet
A cut and paste sorting worksheet for use when learning about raw and manufactured products.
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Data Poster
A poster showing the definition and an example of data.
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Pirate Pete’s Three Algorithm Quest
A worksheet for students to use when consolidating their understanding of algorithms.
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Coding Word Wall Definitions
A set of definition word wall cards to display in your classroom when learning about computer coding.
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Build a Pirate Ship - STEM Engineering Activity (3-4)
Build a pirate ship and get your students thinking outside the box (or boat) with exciting pirate-themed STEM science and engineering projects.
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STEM Design Challenge - Build a Pirate Ship (1-2)
Inspire your early years students to build their a pirate ship with a STEM Design Challenge.
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Design a Paralympic Mascot – Inquiry-Based Project
Have your students design a new mascot for the Australian Paralympic Team with this inquiry-based learning project.
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STEM Investigation Build A Bridge
Explore this STEM investigation about the construction of bridges using everyday materials, embedded in a real-life situation.
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Comprehension - What Are Coding Systems?
Discover the history of technologies and coding systems with a reading comprehension activity.
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Classmate Coding - Flashcards and Activities
Introduce your students to the concept of coding by having them "program" a classmate using coding cards.
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Directional Arrows Algorithm Game
A game to help teach your students directional instructions in sequencing (algorithms).
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Step by Step Introductory Worksheet for Algorithms - Pirate Adventure
A 1 page worksheet for students to use when learning how to write an algorithm.