Technologies
Technologies enrich and impact on the lives of people and societies globally. Australia needs enterprising individuals who can make discerning decisions about the development and use of technologies and who can independently and collaboratively develop solutions to complex challenges and contribute to sustainable patterns of living. Technologies can play an important role in transforming, restoring and sustaining societies and natural, managed and constructed environments.
The Australian Curriculum: Technologies ensures that all students benefit from learning about and working with traditional, contemporary and emerging technologies that shape the world in which we live. By applying their knowledge and practical skills and processes when using technologies and other resources to create innovative solutions, independently and collaboratively, they develop knowledge, understanding and skills to respond creatively to current and future needs.
The practical nature of the Technologies learning area engages students in critical and creative thinking, including understanding interrelationships in systems when solving complex problems. A systematic approach to experimentation, problem-solving, prototyping and evaluation instils in students the value of planning and reviewing processes to realise ideas.
All young Australians should develop capacity for action and a critical appreciation of the processes through which technologies are developed and how technologies can contribute to societies. Students need opportunities to consider the use and impact of technological solutions on equity, ethics, and personal and social values. In creating solutions, as well as responding to the designed world, students consider desirable sustainable patterns of living, and contribute to preferred futures for themselves and others.
This rationale is extended and complemented by specific rationales for each Technologies subject.
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8-bit Coding Card Packs with Activities
A set of 8-bit coding cards with associated activities to assist students in understanding 8-bit coding.
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Cyber Safety Poster – Keep Your Details Safe
A cyber safety poster to help the students understand correct online behaviour.
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Recognising Uppercase and Lowercase Letters on a Keyboard Worksheet
A 26 page collection of worksheets (1 for each letter of the alphabet) to help students recognise uppercase and lowercase letters on a keyboard.
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Materials Poster
A poster showing the definition and an example of materials.
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Life Changing Technologies - Match-Up Activity
A match-up activity linking technologies and technological devices with the function they perform.
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Binary Poster
A poster showing the definition and an example of binary.
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Build a Pirate Ship STEM Challenge - Upper Years
A STEM challenge suitable for students in the upper years.
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Build a Pirate Ship STEM Challenge - Middle Years
A STEM challenge suitable for students in the middle years.
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Build a Pirate Ship STEM Challenge - Early Years
A STEM challenge suitable for students in the early years.
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8-Step Algorithm Sequence Sheet - Middle Primary
A worksheet for students to use when writing an algorithm.
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10-Step Algorithm Sequence Sheet - Lower Primary
A worksheet for students to use when writing an algorithm.
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Pirate Pete’s Three Algorithm Quest
A worksheet for students to use when consolidating their understanding of algorithms.
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Spacecraft Design Task Activity
A fun design task that encourages creative thinking and design engineering.
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Design a Paralympic Logo – Inquiry-Based Project
Have your students design a new logo for the Australian Paralympic Team with this inquiry-based learning project.
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Antonym Coding Robot Mat
Practise coding for kids and matching antonym pairs with a coding robot mat.
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Comprehension - What Are Coding Systems?
Discover the history of technologies and coding systems with a reading comprehension activity.
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Friend or Foe? Positive and Negative Effects of Technology Worksheet
Exploring the positive and negative effects of technology in the community with classroom discussion and worksheets.
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Step by Step Introductory Worksheet for Algorithms - Pirate Adventure
A 1 page worksheet for students to use when learning how to write an algorithm.
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Reading 8-bit ASCII Codes - Worksheet
A worksheet to assist students in understanding what actual computer code (ASCII- current 8-bit version) looks like.
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Make Your Binary Code Birthday Card Activity
A worksheet for students to use when learning about the total numeric value of a bit code.
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Wireless Devices Poster
A poster showing the definition and visual representations of wireless devices.
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Binary Codes to 20 with Guide Dots - Worksheet
An activity for students to complete when learning how to read and write in code.
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Blank Binary Coding Cards - Worksheet
A worksheet to assist students in creating their own binary codes.
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Binary Coding Cards
Use these binary coding cards to demonstrate how to ‘switch’ a ‘digit’ on or off.
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Data Match-Up Cards (Set 2)
A match-up activity for students to use when exploring data.
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Occupations and Sustainability in Technology Assessment
A four-page assessment task covering occupations and sustainability in technology.
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Class 'We Can' Statements - Technology and Technologies (Middle Primary)
A set of 7 class 'We can' statement cards linked to the Australian Digital Technologies Curriculum.
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'I Can' Statements - Technology and Technologies (Middle Primary)
A set of 53 'I can' statement cards linked to the Australian Digital Technologies Curriculum.
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Information Systems Poster
A poster showing the definition and an example of Information Systems.
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Systems Poster
A poster showing the definition and an example of a system.
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Fibre Poster
A poster showing the definition and an example of fibre.
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Binary Data Poster
A poster showing the definition and an example of binary data.