Technologies
Technologies enrich and impact on the lives of people and societies globally. Australia needs enterprising individuals who can make discerning decisions about the development and use of technologies and who can independently and collaboratively develop solutions to complex challenges and contribute to sustainable patterns of living. Technologies can play an important role in transforming, restoring and sustaining societies and natural, managed and constructed environments.
The Australian Curriculum: Technologies ensures that all students benefit from learning about and working with traditional, contemporary and emerging technologies that shape the world in which we live. By applying their knowledge and practical skills and processes when using technologies and other resources to create innovative solutions, independently and collaboratively, they develop knowledge, understanding and skills to respond creatively to current and future needs.
The practical nature of the Technologies learning area engages students in critical and creative thinking, including understanding interrelationships in systems when solving complex problems. A systematic approach to experimentation, problem-solving, prototyping and evaluation instils in students the value of planning and reviewing processes to realise ideas.
All young Australians should develop capacity for action and a critical appreciation of the processes through which technologies are developed and how technologies can contribute to societies. Students need opportunities to consider the use and impact of technological solutions on equity, ethics, and personal and social values. In creating solutions, as well as responding to the designed world, students consider desirable sustainable patterns of living, and contribute to preferred futures for themselves and others.
This rationale is extended and complemented by specific rationales for each Technologies subject.
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Information Systems Poster
A poster showing the definition and an example of Information Systems.
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Technology Workstation Worksheet - Laptop Computer
A worksheet for students to label the key components of a laptop workstation.
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'I Can' Statements - Technology and Technologies (Lower Primary)
A set of 44 'I can' statement cards linked to the Australian Digital Technologies Curriculum.
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Binary Codes Poster
A poster showing the definition and an example of binary codes.
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Touch Typing Poster
A poster to remind students of correct fingers when touch typing.
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8-Step Algorithm Sequence Sheet - Lower Primary
A worksheet for students to use when writing an algorithm.
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Comprehension - What Are Coding Systems?
Discover the history of technologies and coding systems with a reading comprehension activity.
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Classmate Coding - Flashcards and Activities
Introduce your students to the concept of coding by having them "program" a classmate using coding cards.
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Negative Impacts of Technology Worksheet
Explore the negative impacts of technology in the community with a pair of printable worksheets.
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Space Rocket Design Task
An engaging design task to encourage creative thinking and design engineering.
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Build Your Own Theme Park – Project
A project that gives students the opportunity to learn through building their own theme park.
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Cut and Paste Algorithm Grid - Colour
An activity for students to use when learning about algorithms (directions).
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Make Your Binary Code Birthday Card Activity
A worksheet for students to use when learning about the total numeric value of a bit code.
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Word Processing Activity Cards
16 activity cards for students to use to practise their word processing skills.
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Wireless Devices Poster
A poster showing the definition and visual representations of wireless devices.
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Data Match-Up Cards (Set 2)
A match-up activity for students to use when exploring data.
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Materials Poster
A poster showing the definition and an example of materials.
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Systems Poster
A poster showing the definition and an example of a system.
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Fibre Poster
A poster showing the definition and an example of fibre.
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Computational Thinking Poster
A poster showing the definition and an example of computational thinking.
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Desktop Workstation Word Wall
A set of labels for a desktop workstation.
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Technology Workstation Posters - Computer, Laptop & Tablet
Three posters highlighting the key components of a desktop, laptop or table workstation.
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We Are Moving Project
An Earth and Space project that develops knowledge and understanding of scientific concepts, research skills and writing skills.
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Central Processing Unit Poster
A poster showing the definition and an example of a central processing unit.
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8-Step Algorithm Sequence Sheet - Middle Primary
A worksheet for students to use when writing an algorithm.
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STEM Design Challenge - Build a Pirate Ship (1-2)
Inspire your early years students to build their a pirate ship with a STEM Design Challenge.
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Positive Impacts of Technology Worksheet
Exploring the positive impacts of technology in the community with a pair of printable worksheets.
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Technology and Technologies Terminology - Word Wall
96 vocabulary word wall cards and a poster about technology, to display in your classroom.
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8-bit Coding Card Packs with Activities
A set of 8-bit coding cards with associated activities to assist students in understanding 8-bit coding.
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Step by Step Introductory Worksheet for Algorithms - Pirate Adventure
A 1 page worksheet for students to use when learning how to write an algorithm.
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Blank Algorithm Grid - Colour
An activity for students to use when learning about algorithms (directions).
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Binary Codes without Guide Dots to 20 Cards
Coding cards for teachers to use when teaching about the total numeric value of a bit code.