Technologies
Technologies enrich and impact on the lives of people and societies globally. Australia needs enterprising individuals who can make discerning decisions about the development and use of technologies and who can independently and collaboratively develop solutions to complex challenges and contribute to sustainable patterns of living. Technologies can play an important role in transforming, restoring and sustaining societies and natural, managed and constructed environments.
The Australian Curriculum: Technologies ensures that all students benefit from learning about and working with traditional, contemporary and emerging technologies that shape the world in which we live. By applying their knowledge and practical skills and processes when using technologies and other resources to create innovative solutions, independently and collaboratively, they develop knowledge, understanding and skills to respond creatively to current and future needs.
The practical nature of the Technologies learning area engages students in critical and creative thinking, including understanding interrelationships in systems when solving complex problems. A systematic approach to experimentation, problem-solving, prototyping and evaluation instils in students the value of planning and reviewing processes to realise ideas.
All young Australians should develop capacity for action and a critical appreciation of the processes through which technologies are developed and how technologies can contribute to societies. Students need opportunities to consider the use and impact of technological solutions on equity, ethics, and personal and social values. In creating solutions, as well as responding to the designed world, students consider desirable sustainable patterns of living, and contribute to preferred futures for themselves and others.
This rationale is extended and complemented by specific rationales for each Technologies subject.
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Build a Pirate Ship - STEM Engineering Activity (3-4)
Build a pirate ship and get your students thinking outside the box (or boat) with exciting pirate-themed STEM science and engineering projects.
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Classmate Coding - Flashcards and Activities
Introduce your students to the concept of coding by having them "program" a classmate using coding cards.
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The History of Codes - Comprehension Worksheet
Learn about the history and development of Morse code with a comprehension worksheet.
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Reading 8-bit ASCII Codes - Worksheet
A worksheet to assist students in understanding what actual computer code (ASCII- current 8-bit version) looks like.
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Blank Algorithm Grid - Black and White
An activity for students to use when learning about algorithms (directions).
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Word Processing Activity Cards
16 activity cards for students to use to practise their word processing skills.
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Binary Data Poster
A poster showing the definition and an example of binary data.
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Binary Codes Poster
A poster showing the definition and an example of binary codes.
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Data Match-Up Cards (Set 3)
A match-up activity for students to use when exploring data.
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Pirate Ship Building STEM Challenge (5-6)
Challenge upper years classes to build a pirate ship with a fun (and engaging) STEM Building challenge created by teachers, for teachers.
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The Evolution of Technology - Research Project
Explores the evolution of technology over time with a handy research project.
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8-bit Coding Card Packs with Activities
A set of 8-bit coding cards with associated activities to assist students in understanding 8-bit coding.
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Step by Step Introductory Worksheet for Algorithms - Pirate Adventure
A 1 page worksheet for students to use when learning how to write an algorithm.
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Blank Algorithm Grid - Colour
An activity for students to use when learning about algorithms (directions).
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Binary Codes to 20 without Guide Dots - Worksheet
An activity for students to complete when learning how to read and write in code.
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Cyber Safety Poster - Don't Be a Bystander
A cyber safety poster to help the students understand correct online behaviour.
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Editable Word Processing Template
An editable template for students to consolidate word processing skills.
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Binary Coding Cards
Use these binary coding cards to demonstrate how to ‘switch’ a ‘digit’ on or off.
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Networking Digital Systems Brainstorming Worksheets
A brainstorming sheet that encourages students to consider all possible devices that can be networked with a laptop, a computer and a tablet.
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'I Can' Statements - Technology and Technologies (Upper Primary)
A set of 45 'I can' statement cards linked to the Australian Digital Technologies Curriculum.
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Materials Poster
A poster showing the definition and an example of materials.
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Systems Poster
A poster showing the definition and an example of a system.
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8Ws of Project Development (Technologies) - Individual Posters
A poster for teachers to display and discuss when helping students to develop a project.
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Technology Workstation Worksheet - Laptop Computer
A worksheet for students to label the key components of a laptop workstation.
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Technology Workstation Worksheet - Desktop Computer
A worksheet for students to label the key components of a desktop computer workstation.
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Technology Workstation Worksheet - Tablet
A worksheet for students to label the key components of a tablet workstation.
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Data Match-Up Cards (Set 1)
A match-up activity for students to use when exploring data.
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Code Poster
A poster showing the definition and an example of code.
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Basic Functions Poster
A poster showing the definition and an example of basic functions.
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Augmented Reality Poster
A poster showing the definition and an example of an augmented reality.
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ASCII Poster
A poster showing the definition and an example of ASCII.
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Using a PC Keyboard Poster
A set of 4 posters to remind students of the correct shortcuts for a PC keyboard.