Technologies
Technologies enrich and impact on the lives of people and societies globally. Australia needs enterprising individuals who can make discerning decisions about the development and use of technologies and who can independently and collaboratively develop solutions to complex challenges and contribute to sustainable patterns of living. Technologies can play an important role in transforming, restoring and sustaining societies and natural, managed and constructed environments.
The Australian Curriculum: Technologies ensures that all students benefit from learning about and working with traditional, contemporary and emerging technologies that shape the world in which we live. By applying their knowledge and practical skills and processes when using technologies and other resources to create innovative solutions, independently and collaboratively, they develop knowledge, understanding and skills to respond creatively to current and future needs.
The practical nature of the Technologies learning area engages students in critical and creative thinking, including understanding interrelationships in systems when solving complex problems. A systematic approach to experimentation, problem-solving, prototyping and evaluation instils in students the value of planning and reviewing processes to realise ideas.
All young Australians should develop capacity for action and a critical appreciation of the processes through which technologies are developed and how technologies can contribute to societies. Students need opportunities to consider the use and impact of technological solutions on equity, ethics, and personal and social values. In creating solutions, as well as responding to the designed world, students consider desirable sustainable patterns of living, and contribute to preferred futures for themselves and others.
This rationale is extended and complemented by specific rationales for each Technologies subject.
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Data Match-Up Cards (Set 4)
A match-up activity for students to use when exploring data.
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Coding Word Wall Definitions
A set of definition word wall cards to display in your classroom when learning about computer coding.
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Orb Robot - Task Cards
Practice coding concepts with orb robot task cards for students, suitable for middle and upper years.
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Classmate Coding - Flashcards and Activities
Introduce your students to the concept of coding by having them "program" a classmate using coding cards.
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Binary Codes to 20 without Guide Dots - Worksheet
An activity for students to complete when learning how to read and write in code.
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Word Processing Activity Cards
16 activity cards for students to use to practise their word processing skills.
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Wireless Devices Poster
A poster showing the definition and visual representations of wireless devices.
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Blank Binary Coding Cards - Worksheet
A worksheet to assist students in creating their own binary codes.
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Binary Coding Cards
Use these binary coding cards to demonstrate how to ‘switch’ a ‘digit’ on or off.
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Networking Digital Systems Brainstorming Worksheets
A brainstorming sheet that encourages students to consider all possible devices that can be networked with a laptop, a computer and a tablet.
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Class 'We Can' Statements - Technology and Technologies (Upper Primary)
A set of 28 class 'We can' statement cards linked to the Australian Digital Technologies Curriculum.
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Class 'We Can' Statements - Technology and Technologies (Middle Primary)
A set of 7 class 'We can' statement cards linked to the Australian Digital Technologies Curriculum.
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Program Poster
A poster showing the definition and an example of a program.
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Encryption of Data Poster
A poster showing the definition and an example of data encryption.
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Tablet Workstation Word Wall
A set of labels for a tablet workstation.
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Technology Workstation Worksheet - Tablet
A worksheet for students to label the key components of a tablet workstation.
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Basic Functions Poster
A poster showing the definition and an example of basic functions.
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Binary Data Poster
A poster showing the definition and an example of binary data.
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Binary Poster
A poster showing the definition and an example of binary.
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National Tree Day Activity Pack
Celebrating National Tree Day with a pack of exciting activities!
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National Tree Day – The Green Bridge – A Science Investigation
A science investigation embedded in a real-world context, where students design a habitat to meet the needs of specific animals.
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Technology and Technologies Terminology - Word Wall
96 vocabulary word wall cards and a poster about technology, to display in your classroom.
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8-bit Coding Card Packs with Activities
A set of 8-bit coding cards with associated activities to assist students in understanding 8-bit coding.
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Reading 8-bit ASCII Codes - Worksheet
A worksheet to assist students in understanding what actual computer code (ASCII- current 8-bit version) looks like.
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8-bit Decoding Puzzle
A puzzle for students to solve when consolidating their understanding of coding.
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Binary Codes without Guide Dots to 20 Cards
Coding cards for teachers to use when teaching about the total numeric value of a bit code.
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Binary Codes with Guide Dots to 20 Cards
Coding cards for teachers to use when teaching about the total numeric value of a bit code.
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Data Match-Up Cards (Set 2)
A match-up activity for students to use when exploring data.
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'I Can' Statements - Technology and Technologies (Upper Elementary)
A set of 45 'I can' statement cards.
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Functionality Poster
A poster showing the definition and an example of Functionality.
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Information Systems Poster
A poster showing the definition and an example of Information Systems.
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Systems Poster
A poster showing the definition and an example of a system.