Classmate Coding - Flashcards and Activities
A set of 15 coding flashcards on individual A4 pages with four instruction and activity cards to accompany them.
Use this resource when exploring coding and digital technologies with your students. This resource contains 15 cards to represent:
- program elements
The resource also contains instructions on how to use the cards in four stages increasing in difficulty.
This resource is designed to introduce the students to the concepts of computer coding without the need for devices or digital technologies.
Resource Pack This resource is part of the 200+ Page Free Primary School Teaching Resource Pack. Download this resource and 69 other resources in the complete pack. View the pack...
Resource Pack This resource is part of the 200+ Page Free Elementary School Teaching Resource Pack. Download this resource and 72 other resources in the complete pack. View the pack...
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Australian Curriculum alignment
Technologies > Digital Technologies > Foundation to Year 2 > Digital Technologies Knowledge and Understanding > ACTDIK002
Recognise and explore patterns in data and represent data as pictures, symbols and diagramsElaborationssorting objects and events based on easily identified characteristics and using digital systems t...
Technologies > Digital Technologies > Foundation to Year 2 > Digital Technologies Processes and Production Skills > ACTDIP004
Follow, describe and represent a sequence of steps and decisions (algorithms) needed to solve simple problemsElaborationsexperimenting with very simple, step-by-step procedures to explore programmabl...
Technologies > Digital Technologies > Years 3 and 4 > Digital Technologies Knowledge and Understanding > ACTDIK008
Recognise different types of data and explore how the same data can be represented in different waysElaborationsrecognising that numbers, text, images, sounds, animations and videos are all forms of d...
Technologies > Digital Technologies > Years 3 and 4 > Digital Technologies Processes and Production Skills > ACTDIP010
Define simple problems, and describe and follow a sequence of steps and decisions (algorithms) needed to solve themElaborationsexplaining what the problem is and some features of the problem, such as ...
Technologies > Digital Technologies > Years 5 and 6 > Digital Technologies Processes and Production Skills > ACTDIP019
Design, modify and follow simple algorithms involving sequences of steps, branching, and iteration (repetition)Elaborationsfollowing a diagram of a simple method of sorting numbers or words (Skills: L...
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I like introducing both unplugged and digital coding activities to my Year 4 students. This week, they did "Code a Classmate" using a @teachstarter Resource. Last week, we worked on decision trees/flow charts & they're currently creating a Choose Your Own Adventure story using Keynote (or analogue option), with their flowchart as a guide. The kids seem to enjoy the unplugged computational thinking activities just as much as the digital ones. 😊
Thanks @teachstarter , the directional arrows algorithm game was perfect to cut up and use to introduce the #BlueBots in level 1 & 2 coaching sessions. Loved to see the communication, the problem solving and the excitement when success was reached! The directional arrows were used to plan how they wanted their bluebot to move/be coded and created much collaboration between the groups. #coding #kidscancode #codingkids #ictcoaching #beebot #bluebots #teachstarter #teachersofinstagram #teachersfollowteachers #iteachfirstgrade #iteachsecond
Comments & Reviews
Added 'Program' cards.
Addition by Kristian Monday September 24, 2018
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