Technology Teaching Resources
An extensive collection of teaching resources to use during Technology lessons. Within this resource collection, you will find everything you need to teach Technology in a primary classroom, including worksheets, posters, teaching presentations, comprehension texts, customisable display banners, unit and lesson plans and much more. Also provided are resources that will assist your students when learning about coding, algorithms, design concepts and technology and occupations. Use the comprehensive set of technology posters when learning new content vocabulary.
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Computer Student Login Cards
Computer login cards for students to use during computer time.
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Editable Computer Username and Password Login Cards
Use these computer login cards as a reminder for each student.
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Communication - Past, Present and Future PowerPoint
A 13 slide editable PowerPoint template to use when comparing present day communication devices and their uses with the past.
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Introduction to Hardware and Software Sorting Activity
Guide students in understanding the difference between hardware and software with this cut and sort activity.
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Free iPad Rules Classroom Poster
Display this classroom poster to set the boundaries and rules around using school iPads in the classroom.
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Digital Systems Poster
A poster showing the definition and an example of a digital system.
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Software and Hardware Match-Up Activity
Consolidate students’ understanding of various software and hardware with this word and image match-up activity.
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Directional Arrows Algorithm Game
A game to help teach your students directional instructions in sequencing (algorithms).
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Technology Word Wall Vocabulary
Create a technology related vocabulary word wall for your classroom or computer lab with a printable and editable set of 72 Technology vocab cards.
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Colour-Coded Computer Keyboard Template
A colour-coded keyboard template to assist students with logging in during computer time.
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Garden Pathway Coding Robot Mat
Introduce your students to coding with an exciting garden-themed robot mat.
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Friend or Foe? Positive and Negative Effects of Technology Worksheet
Exploring the positive and negative effects of technology in the community with classroom discussion and worksheets.
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Gingerbread STEM Investigation - Build A Gingerbread Boat
Explore floating and waterproof materials in this Gingerbread STEM investigation embedded in a fun fairy tale story.
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Coding with Robots - Pirate Coding Robot Mat
Implement coding for kids with a printable pirate coding robot map activity.
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Cyber Safety Poster - Know the Rules
A cyber safety poster to help the students understand correct online behaviour.
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Transport - Past, Present and Future PowerPoint
An 11 slide editable PowerPoint template to use when comparing different modes of transport and their uses from today with the past.
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Design a Conservation T-Shirt – Inquiry-Based Project
Use this conservation project to teach your students about how to ignite positive change in the face of a global environmental crisis.
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STEM Investigation Build A Bridge
Explore this STEM investigation about the construction of bridges using everyday materials, embedded in a real-life situation.
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Comprehension - Should Smart Phones Be Allowed in Classrooms?
Decide if cellphones should be allowed in class and boost comprehension skills with a reading passage and comprehension test.
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Old vs New Communication Devices - Sorting Activity
A fun sorting activity for students to identify old and new communication devices.
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Digital Technology Display Banner
A classroom display banner to use on your 'Digital Technology' display board.
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Fast Finisher Technologies Task Cards - Year 6
A set of 10 Technologies task cards.
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Recognising Uppercase and Lowercase Letters on a Keyboard Worksheet
A 26 page collection of worksheets (1 for each letter of the alphabet) to help students recognise uppercase and lowercase letters on a keyboard.
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Data Match-Up Cards (Set 1)
A match-up activity for students to use when exploring data.
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Data Poster
A poster showing the definition and an example of data.
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Assistive Devices in the Paralympic Games – Inquiry-Based Project
Have your students investigate the assistive devices used by Paralympians with this inquiry-based learning project.
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Analogue and Digital Clock Coding Robot Mat
Practise telling time on analogue and digital clocks with coding robots!
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Classmate Coding - Flashcards and Activities
Introduce your students to the concept of coding by having them "program" a classmate using coding cards.
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The Evolution of Technology - Research Project
Explores the evolution of technology over time with a handy research project.
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Virtual Meeting Icons
A set of flashcards and stickers to use when teaching virtual skills to students.
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Internet Research Skills PowerPoint
A 17 slide presentation to use when learning about Internet research.
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Past and Present Communication Board Game
A fun and engaging board game to consolidate students' understanding of past and present communication devices.