Foundation to Year 2
Learning in Design and Technologies builds on concepts, skills and processes developed in the Early Years Learning Framework, revisiting, strengthening and extending these as needed.
By the end of Year 2 students will have had the opportunity to create designed solutions at least once in each of the following technologies contexts: Engineering principles and systems; Food and fibre production and Food specialisations; and Materials and technologies specialisations. Students should have opportunities to experience designing and producing products, services and environments. This may occur through integrated learning.
In Foundation to Year 2 students explore and investigate technologies − materials, systems, components, tools and equipment − including their purpose and how they meet personal and social needs within local settings. Students develop an understanding of how society and environmental sustainability factors influence design and technologies decisions. Students evaluate designed solutions using questions such as ‘How does it work?’, ‘What purpose does it meet?’, ‘Who will use it?’, ‘What do I like about it?’ or ‘How can it be improved?’ They begin to consider the impact of their decisions and of technologies on others and the environment including in relation to preferred futures. They reflect on their participation in a design process. This involves students developing new perspectives, and engaging in different forms of evaluating and critiquing products, services and environments based on personal preferences.
Using a range of technologies including a variety of graphical representation techniques to communicate, students draw, model and explain design ideas; label drawings; draw objects as two-dimensional images from different views; draw products and simple environments and verbalise design ideas.
They plan (with teacher support) simple steps and follow directions to complete their own or group design ideas or projects, and manage their own role within team projects. Students are aware of others around them and the need to work safely and collaboratively when making designed solutions
(source: www.australiancurriculum.edu.au)
Achievement Standard
By the end of Year 2, students describe the purpose of familiar products, services and environments and how they meet a range of present needs. They list the features of technologies that influence design decisions and identify how digital systems are used.
Students identify needs, opportunities or problems and describe them. They collect, sort and display familiar data from a range of sources and recognise patterns in data. Students record design ideas using techniques including labelled drawings, lists and sequenced instructions. They design solutions to simple problems using a sequence of steps and decisions. With guidance, students produce designed solutions for each of the prescribed technologies contexts. Students evaluate their ideas, information and solutions on the basis of personal preferences and provided criteria including care for the environment. They safely create solutions and communicate ideas and information face-to-face and online.
(source: www.australiancurriculum.edu.au)
Achievement Standard
By the end of Year 2, students describe the purpose of familiar products, services and environments and how they meet the needs of users and affect others and environments. They identify the features and uses of technologies for each of the prescribed technologies contexts.
With guidance, students create designed solutions for each of the prescribed technologies contexts. They describe given needs or opportunities. Students create and evaluate their ideas and designed solutions based on personal preferences. They communicate design ideas for their designed products, services and environments using modelling and simple drawings. Following sequenced steps, students demonstrate safe use of tools and equipment when producing designed solutions.
(source: www.australiancurriculum.edu.au)
teaching resource
Introduction to Hardware and Software Sorting Activity
Guide students in understanding the difference between hardware and software with this cut and sort activity.
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Cut and Paste Algorithm Grid - Black and White
An activity for students to use when learning about algorithms (directions).
teaching resource
Space Rocket Design Task
An engaging design task to encourage creative thinking and design engineering.
teaching resource
Recognising Uppercase and Lowercase Letters on a Keyboard Worksheet
A 26 page collection of worksheets (1 for each letter of the alphabet) to help students recognise uppercase and lowercase letters on a keyboard.
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Design a Musical Instrument Worksheet
A worksheet that can be used as a design technology task that explores the science of sound.
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STEM Investigation - Build A Raft
A STEM investigation about floating and waterproof materials, embedded in a fun fairy tale story.
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Step by Step Introductory Worksheet for Algorithms - Pirate Adventure
A 1 page worksheet for students to use when learning how to write an algorithm.
teaching resource
Cut and Paste Algorithm Grid - Colour
An activity for students to use when learning about algorithms (directions).
teaching resource
Software and Hardware Match-Up Activity
Consolidate students’ understanding of various software and hardware with this word and image match-up activity.
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Build a Pirate Ship STEM Challenge - Early Years
A STEM challenge suitable for students in the early years.
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Technology Workstation Posters - Computer, Laptop & Tablet
Three posters highlighting the key components of a desktop, laptop or table workstation.
teaching resource
Technologies in Society Workbook
A 6 page workbook that explores the role of technology in community occupations, both past and present.
teaching resource
Technology Workstation Worksheet - Tablet
A worksheet for students to label the key components of a tablet workstation.
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Technology Workstation Worksheet - Laptop Computer
A worksheet for students to label the key components of a laptop workstation.
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8-Step Algorithm Sequence Sheet - Middle Primary
A worksheet for students to use when writing an algorithm.
teaching resource
Blank Algorithm Grid - Colour
An activity for students to use when learning about algorithms (directions).
teaching resource
Spacecraft Design Task Activity
A fun design task that encourages creative thinking and design engineering.
teaching resource
10-Step Algorithm Sequence Sheet - Lower Primary
A worksheet for students to use when writing an algorithm.
teaching resource
15-Step Algorithm Sequence Sheet - Lower Primary
A worksheet for students to use when writing an algorithm.
teaching resource
10-Step Algorithm Sequence Sheet - Middle Primary
A worksheet for students to use when writing an algorithm.
teaching resource
Wireless Devices Poster
A poster showing the definition and visual representations of wireless devices.
teaching resource
Blank Algorithm Grid - Black and White
An activity for students to use when learning about algorithms (directions).
teaching resource
Directional Arrows Algorithm Game
A game to help teach your students directional instructions in sequencing (algorithms).
teaching resource
8-Step Algorithm Sequence Sheet - Lower Primary
A worksheet for students to use when writing an algorithm.
teaching resource
15-Step Algorithm Sequence Sheet - Middle Primary
A worksheet for students to use when writing an algorithm.
teaching resource
Technology Workstation Worksheet - Desktop Computer
A worksheet for students to label the key components of a desktop computer workstation.
teaching resource
Technology - Coding Themed Title Page and Personal Vocabulary Sheet
Coding themed title page and vocabulary template to use when learning about technology content vocabulary.
teaching resource
Technology - Hardware Themed Title Page and Personal Vocabulary Sheet
Hardware themed title page and vocabulary template to use when learning about technology content vocabulary.
teaching resource
Technology - Plant and Animal Themed Title Page and Personal Vocabulary Sheet
Plant and animal themed title page and vocabulary template to use when learning about technology content vocabulary.