Technologies
Technologies enrich and impact on the lives of people and societies globally. Australia needs enterprising individuals who can make discerning decisions about the development and use of technologies and who can independently and collaboratively develop solutions to complex challenges and contribute to sustainable patterns of living. Technologies can play an important role in transforming, restoring and sustaining societies and natural, managed and constructed environments.
The Australian Curriculum: Technologies ensures that all students benefit from learning about and working with traditional, contemporary and emerging technologies that shape the world in which we live. By applying their knowledge and practical skills and processes when using technologies and other resources to create innovative solutions, independently and collaboratively, they develop knowledge, understanding and skills to respond creatively to current and future needs.
The practical nature of the Technologies learning area engages students in critical and creative thinking, including understanding interrelationships in systems when solving complex problems. A systematic approach to experimentation, problem-solving, prototyping and evaluation instils in students the value of planning and reviewing processes to realise ideas.
All young Australians should develop capacity for action and a critical appreciation of the processes through which technologies are developed and how technologies can contribute to societies. Students need opportunities to consider the use and impact of technological solutions on equity, ethics, and personal and social values. In creating solutions, as well as responding to the designed world, students consider desirable sustainable patterns of living, and contribute to preferred futures for themselves and others.
This rationale is extended and complemented by specific rationales for each Technologies subject.
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Build Your Own Theme Park – Project
A project that gives students the opportunity to learn through building their own theme park.
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Digital Systems Poster
A poster showing the definition and an example of a digital system.
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STEM Investigation Build A Bridge
Explore this STEM investigation about the construction of bridges using everyday materials, embedded in a real-life situation.
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Pirate Ship Building STEM Challenge (5-6)
Challenge upper years classes to build a pirate ship with a fun (and engaging) STEM Building challenge created by teachers, for teachers.
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Code Poster
A poster showing the definition and an example of code.
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Binary Poster
A poster showing the definition and an example of binary.
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Design a Paralympic Mascot – Inquiry-Based Project
Have your students design a new mascot for the Australian Paralympic Team with this inquiry-based learning project.
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Space Rocket Design Task
An engaging design task to encourage creative thinking and design engineering.
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Past and Present Communication Board Game
A fun and engaging board game to consolidate students' understanding of past and present communication devices.
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Cyber Safety Poster - Know the Rules
A cyber safety poster to help the students understand correct online behaviour.
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Algorithm Poster
A poster showing the definition and an example of an algorithm.
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Information Systems Poster
A poster showing the definition and an example of Information Systems.
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Programming Poster
A poster showing the definition and an example of programming.
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Coding Poster
A poster showing the definition and an example of coding.
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Basic Functions Poster
A poster showing the definition and an example of basic functions.
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Data Poster
A poster showing the definition and an example of data.
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Design a Harmony Day Logo Project
Design a Harmony Day logo with your students using our inquiry-based learning project.
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Electricity and Circuits Teaching Slides for Year 6
Use our editable teaching slides to break down the fundamentals of electricity and circuits for your students.
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Friend or Foe? Positive and Negative Effects of Technology Worksheet
Exploring the positive and negative effects of technology in the community with classroom discussion and worksheets.
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Wireless Devices Poster
A poster showing the definition and visual representations of wireless devices.
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Binary Codes to 20 with Guide Dots - Worksheet
An activity for students to complete when learning how to read and write in code.
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Paddock to Plate Data Sorting Worksheet
A cut and paste sorting worksheet for use when learning about raw and manufactured products.
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Program Poster
A poster showing the definition and an example of a program.
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Input/Output Poster
A poster showing the definition and an example of an input and an output.
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Systems Poster
A poster showing the definition and an example of a system.
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Fibre Poster
A poster showing the definition and an example of fibre.
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Computational Thinking Poster
A poster showing the definition and an example of computational thinking.
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Software and Hardware Match-Up Activity
Consolidate students’ understanding of various software and hardware with this word and image match-up activity.
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Bit Poster
A poster showing the definition and an example of a bit.
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Central Processing Unit Poster
A poster showing the definition and an example of a central processing unit.
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Byte Poster
A poster showing the definition and an example of a byte.
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Binary Data Poster
A poster showing the definition and an example of binary data.